Esports
2021: WILL VACCINES MEAN A QUICK RETURN TO NORMALITY?
2020 started pretty much like any regular year, but soon devolved into something that even Hollywood screenwriters would have deemed far-fetched.
The planet was brought to the brink of World War III, Australia nearly burned down, the President of the United States was almost impeached… and that was before the main show even started.
Enter COVID-19
Back in January 2020, if you’d have said that by the end of the year, global travel would have effectively ground to a halt, people wouldn’t be able to visit shops, bars, restaurants, cinemas, gyms, or even give their granny a hug, we’d all be wearing face masks, and every high street would be full of dystopian warning signs and street markings ordering everyone to stay 2m from everyone else, you would have been classed as a lunatic.
But, here we are, at the very end of 2020, and all this and plenty more is the new reality we all live with. Economies are ruined, countries have racked up unfathomable amounts of debt, unprecedented mass employment is being staved off only by unsustainable public spending, education systems are in tatters, mental health is in crisis, and yet still the masses tow the line fed out by governments.
And, this is global. Everywhere populations are being subjected to rolling lockdowns and other restrictions, and having their civil liberties systematically removed – civil liberties that millions have fought and died to protect. All for a virus that, supposedly, isn’t much more dangerous than many other viruses we live with and have never reacted like this for. Indeed, authorities around the world are using highly dubious statistical techniques on a daily basis, presenting rises in ‘positive’ test results as conclusive evidence of a growing crisis – despite it being widely accepted the majority of the tests used can be wildly inaccurate, and ignoring the obvious fact that if you massively ramp up testing, you will get more positives.
Indeed, there seems to be a complete absence of logic or balance. While the number of ‘COVID deaths’ are clearly rising, official sources rarely distinguish between those whose primary cause of death was COVID-19, and those who merely died while having some COVID-19 virus in them. That is a big difference. Someone could have a cold virus in their system at the time they died of a heart attack, but no one would seriously later say that person died of the cold. But COVID-19, apparently, is different. Everyone who dies with it, is used to bump up the statistics to present to the people.
It’s almost like they want to encourage fear and hysteria, to give them an excuse to maintain, and even extend, the draconian powers they are now wielding over the populace.
What can we really expect from 2021?
So, what is going on? At this point it’s impossible to say. Have all the world’s governments collectively lost the plot, and this is all just one big overreaction? Do the powers that be know something about the virus, and potential long-term implications of being infected, that they aren’t telling us – hence the seeming overreactions? Or is it all just ‘smoke and mirrors’ and being used as an excuse to enact things that would previously have been unthinkable, in preparation for something much, much bigger?
One thing that seems pretty certain is that the authorities in most countries have been very keen to present the much vaunted vaccines as a way out of the crisis. However, scratch the surface and you’ll soon see that most people completely misunderstand the subject. At this point I must stress I’m not an “anti-vaxxer”. I’ve had all the usual vaccines, and I absolutely understand how they are a very valuable tool for public health. But, the undeniable facts are that these vaccines have been rushed through. Note, I am not saying they are unsafe, but merely making a factual observation. Another factual observation, things that are rushed tend to be more likely to go wrong.
But, even if these vaccines are safe, their developers openly admit they don’t know if they actually stop transmission of the virus, just that they lessen symptoms. There’s also a very real possibility that they won’t work with some of the mutated strains that are either already in existence, or may emerge at any time. In a nutshell, the vaccines are not the ‘silver bullet’ most seem to assume. They may well play an important part in getting out of the crisis, but they will need to be used in conjunction with many of the measures we are currently experiencing… for a long time to come.
iGaming, sports betting, esports and video games
For the industries we cover here at AYO.NEWS, like iGaming, sports betting, esports, and video games, this all has some fairly major implications, some good, some not so.
First up, we shouldn’t expect to be getting back to in-person events and tournaments for a long time. Whether it’s a business convention, or live sports and esports events with in-venue spectators – except for the odd experiment here and there, they are probably off the cards for many more months, or maybe even years. Even if some areas lift restrictions temporarily, the constantly changing international, and even inter-regional, travel rules will probably either stop or discourage enough people from attending the events to make them commercially viable.
Secondly, we’re going to see esports and the wider video game industry continue to explode. More people will be staying home, meaning more people will be both gaming themselves, watching esports, and consuming other related content. Even more non-endemic brands will be diverting their marketing spend away from traditional channels in an attempt to engage this growing cohort. This will make the sectors even more attractive to investors, and further drive the professionalisation and diversification of esports organisations, as they become all-encompassing lifestyle brands. Critically, it will also continue to fuel the merger of the video game, esports, music, and general entertainment spaces, into one digital metaverse.
Thirdy, online gambling, both iGaming and sports betting, will continue to do well (unless sports totally shut down again) with something of a captive market thanks to restrictions on other forms of entertainment, along with the desire for escapism. However, this is a double-edged sword, because if operators are seen to be benefiting from the crisis, in many markets restrictions and regulations will be tightened – think Sweden.
But, across all industries, there is another factor to consider. Despite the lockdowns and restrictions largely benefiting online businesses so far, as we venture into 2021 we need to consider the possibility that the withdrawal of generous wage subsidies and furlough schemes could lead to an explosion in unemployment. While people could spend on video games, merchandise, and gambling when they were at home and still getting paid, things may look very different if people’s bank accounts are empty.
So, while we all hope we can see an end to the crisis within the next few months, businesses should be realistic and expect the status quo to continue for at least the first quarter of the new year. By then, we should have an inkling of how successful the vaccines are. However, even if they are successful, it will still take many more months for whole populations to be vaccinated. And, of course, if more ‘gain of function’ mutations emerge in the coming months, we could be back at square one.
Basically, I’ll go against the grain here, and say 2021 won’t see things get back to normal. At best we will see some gradual progress, but the coming year will still very much be a digital one.
This article features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates.
All original content featured on this site is © Pentagon Digital Limited, 2020.
READ MORE: MALTA GAMBLES EVERYTHING ON ‘LEAKY’ VACCINE, BANS MOST OF WORLD
Esports
LEXUS SUPPORTS ESPORTS AWARDS FOR THIRD CONSECUTIVE YEAR
Luxury carmaker Lexus is returning to support the Esports Awards for a third year running
As Official Auto Partner of the awards, the company will be working with the Esports Awards on a number of activations that incorporate their vehicles. Lexus will also sponsor both the Esports Organisation of the Year and Streamer of the Year awards.
Lexus made its esports debut with the Esports Awards in 2019, when it provided several supercars from blockbuster movies, which took centre stage at the Esports Stadium Arlington. Last year, the carmaker collaborated on exclusive content as part of the highly successful virtual ceremony.
“It’s an honour to be able to welcome Lexus as a partner for the third year in a row. After supporting us through a successful virtual ceremony last year, it speaks volumes that Lexus has once again committed to going all-in and driving the esports ecosystem forward. Both of our brands focus on prestige and excellence, and I look forward to showcases our joint values as we return to a physical event in November,” said Michael Ashford, Managing Director, Esports Awards.
READ MORE: EXPEDIA MAKES ESPORTS DEBUT AS SPONSOR OF THE ESPORTS AWARDS
Esports
REKTGLOBAL BRINGS TOP GAMING TALENT TO INFINITY FESTIVAL 2021
ReKTGlobal, the digital entertainment and esports organization, has been named one of the official presenters of gaming content at the 2021 Infinity Festival.
On 3 November, superstar gaming creators Ally Battaggia (a.k.a TheGeekEntry) and Gabby Murray will join Stove’s Kitchen and Paul Shaw in a panel exploring the content creator economy. In addition, ReKTGlobal CCO Kevin Knocke will share his unique expertise in a panel on esports.
Battaggia, who has a growing following across social media, took on streaming during lockdown, joining the fan-favorite NoPIxel GTA RP server. Since then, she’s become a mainstay participant, even crafting a NFT/TCG collection from her beloved GTA RP character. With 9.6M social media followers, Murray has built a fanbase as a multi-talented lifestyle and gaming content creator, with a Discord community that is expanding by the day.
Top gaming creator Stove’s Kitchen (whose real name is Steven Cho), part of the Team RAR (Rare and Ridiculous) internet group, has a devout fan following on his YouTube channel, where he posts gaming and challenge videos. Meanwhile, Shaw oversees Special Projects at TalentX Entertainment, a subsidiary of ReKTGlobal. The four will join forces for Making a Living as a Content Creator: Much More Than Gaming — a panel that explores what sets livestream content monetization and strategy apart from pre-produced content.
Also on 3 November, Knocke will take part in an esports panel with Darin Kwilinski, Lead Content Producer at IGN Entertainment, and Amanda Solomon, CEO at Tyrus Talent Management. The panel, Esports or Esports? Does It Matter? will break down misconceptions about esports to separate the hype from actual substance.
Knocke, who has been competitively gaming since he was a kid, has years of involvement with high profile companies and events in the esports business – specifically Blizzard Entertainment, IGN, SiriusXM, Sony, South by Southwest, E3, PAX, and Ubisoft — giving him a broad perspective on the industry. Before joining IGN, Kwilinski, a lifelong gamer, was a senior editor for esports at ESPN, establishing its vision and voice. Solomon is an executive with a well of expertise in the strategic sales and partnerships realm, specializing in esports, gaming, and talent.
Now in its exciting fourth year, the forward-focused Infinity Festival is the place where Hollywood meets Silicon Valley. The multi-day annual event, held in Los Angeles, brings together Hollywood’s finest storytelling talent with the innovative creators of cutting-edge technology. For 2021, Infinity Festival will blend in-person and virtual events for a unique hybrid experience.
The in-person portion will be held in several adjacent Hollywood locations with most events happening at Goya Studios and the Dream Hotel; the online component will be presented through the easy-to-use FNvirtual event platform. The festival will continue its theme of “Story Enabled by Technology” with an entirely new slate of innovative programming, including industry-leading speakers, panel discussions, an exhibition hall, innovation labs, and a fine art gallery, each with an emerging-tech focus.
For tickets and additional information, visit infinityfestival.com.
Esports
TEAM SINGULARITY TO LAUNCH FAN TOKENS VIA BLOCKSPORT
Danish esports organisation Team Singularity has extended its partnership with Swiss fan engagement platform Blocksport.
The multi-year agreement will see the launch of the $SNG Fan Token, giving holders access to unique opportunities to influence team-related decisions, enter the fast-track at SNG Academy, access exclusive content, train with professional esports athletes and more.
$SNG Fan Tokens are expected to launch in December 2021 with a supply of 3M, and will be priced at €1 each in the initial sale.
Commenting on the news, Atle S. Stehouwer, CEO and Founder of Team Singularity, said: “I am happy that our partnership with Blocksport is officially extended and we can finally announce the next step in our collaboration.”
Vladimir Liulka, CEO and Co-Founder of Blocksport, added: “We are happy to extend our exclusive partnership with Team Singularity and launch $SNG Fan Token for their fans. Singularity has a global and awesome fan community. The Token opens up a new world – an environment in which they have the chance to be very close to their favorites players and team”.
Team Singularity currently fields rosters in CS:GO, Fortnite, Rocket League, League of Legends, FIFA, Apex Legends, Rainbow Six, VALORANT, Free Fire, Teamfight Tactics, Hearthstone, Quake, League of Legends Wild Rift, Call of Duty, Call of Duty Mobile, Call of Duty Warzone, PUBG, PUBG Mobile, DOTA 2, Overwatch, Heroes of the Storm, Battalion 1944, H1Z1, Tekken7, Rogue Company, Brawlhalla, and Clash Royale. In addition to Blocksport, the organisation has commercial partnerships with PWC, Pluck GG, Raven, SCUF, KontrolFreek, Randers FC, Esportal, Challengermode, MYESPORTSCARD, and MYFUTCARD.
Staying with esports and Blocksport.io, just yesterday we reported the platform had partnered with Jordanian sim motorsports organisation Desert Fox Racing.
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