Blockchain
CENTRA TECH FOUNDER FARKAS PLEADS GUILTY TO ICO SCAM, FACES UP TO 87 MONTHS IN JAIL
Disgraced founder of crypto firm Centra Tech, Robert Farkas, pleaded guilty to a $25M ICO scam in a Manhattan federal court on Tuesday.
Farkas was accused of conspiring to commit securities and wire fraud, and will likely be sentenced to between 70 and 87 months in jail and a fine of up to $250,000. District Judge Lorna G. Schofield will hand Farkas his specific sentence at a date to be determined.
Miami-based Cetra Tech was run by Farkas and co-founders Sohrab Sharma and Raymond Trapani – both of whom are awaiting trials set for November this year.
In an official statement, Craig Stewart, from the US Attorney’s Office, Southern District of New York, said:
“Farkas and his co-conspirators duped ICO investors into investing digital currency worth millions of dollars based on fictitious claims about their company, including misrepresentations relating to its purported digital technologies and its relationships with legitimate businesses in the financial services sector. Whether in the context of traditional equity IPOs or newer cryptocurrency-related ICOs, raising capital through lies and deceit is a crime.”
Centra Tech: misrepresented facts and lied from the start
Authorities say Centra Tech’s business model was based on misrepresented facts and lies about the core team members, and that its ‘Centra Card’ Visa and Mastercard project was a fraud – with the company never having any partnerships or licenses from either of the global payment companies.
Apparently the trio even created a fantasy CEO, named ‘Michael Edwards.’ The fictitious CEO was said to have graduated from Harvard University with a Master’s in business administration, and to have two decades of banking experience under his belt.
As if all that wasn’t enough, Centra Tech also fraudulently claimed to possess money transmitter licenses in no less than 38 states.
Fraudulent ICO endorsed by celebrities
The lies were designed to dupe investors to participate in the firm’s initial coin offering (ICO), which ran from July to October 2017, and was backed by high-profile celebrities including Floyd Mayweather and DJ Khaled – both of whom were later charged for unlawfully promoting crypto coin offerings without making it clear they had been paid to do so.
Mayweather, who was also involved with two other ICOs, was forced to cough up $300,000 in disgorgement, a $300,000 fine, and around $15,000 in prejudgement interest. Whole DJ Khaled was made to pay $50,000, plus a $100,000 fine, and $3,000 in prejudgment interest.
The investigation into Centra Tech involved the US Department of Justice’s Securities and Commodities Fraud Task Force, the US Securities and Exchange Commission, and the Federal Bureau of Investigation (FBI).
AYO.NEWS says:
Slowly but surely US authorities are catching up with the cowboys that gave the ICO scene such a bad name a few years ago. Those who brazenly thought they were above the law are now going to be spending a lot of time looking at their cell walls. Unfortunately, the damage these crooks did to the industry’s reputation will take a long time to repair.
Staying with crypto crime, as we reported last month, Seychelles-based cryptocurrency derivatives exchange BitMEX, and its executives, are facing a lawsuit for alleged racketeering, money laundering, wire fraud, and unlicensed money transmission.
‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates.
All original content featured on this site is © Pentagon Digital Limited, 2020
READ MORE: KARPELES WILL FACE 2014 LAWSUIT ALLEGING FRAUD AT MT. GOX
Blockchain
VCOIN LAUNCHES DEBIT CARD WITH UPHOLD: IMVU USERS EARN IN-GAME & SPEND IN REAL LIFE
VCOIN has teamed up with Uphold on a debit card that lets IMVU users spend currency earned in-game on real-world purchases.
VCOIN, the transferable digital currency used in the social metaverse app IMVU, has launched a debit card in partnership with digital money platform Uphold, allowing users to take value earned inside the virtual world and spend it in real life.
IMVU users can now withdraw VCOIN to an Uphold account and spend it using the Uphold debit card, earning 2% cashback on every purchase, both online and in store.
How the card works
The card is available first to US residents, with international availability to follow. Digital-only cards are free to order and use through the Uphold Card app, while a physical card carries a one-off fee of $9.95. Cashback on purchases is paid into the cardholder’s Uphold account.
From virtual economy to real wallet
VCOIN was first introduced inside IMVU, the friend-discovery and social metaverse app operated by Together Labs. IMVU runs one of the larger virtual economies of any social platform, with around 27 million transactions and 14 billion credits changing hands each month, according to the company.
The debit card closes the loop between that in-app economy and everyday spending. Creators and users who earn VCOIN by selling virtual goods or participating in the community can now convert those earnings into money they can use at ordinary merchants, rather than keeping the value locked inside the app.
A test case for the creator economy
The launch reflects a wider effort across gaming and virtual worlds to let users earn real income from in-game activity. It also highlights the regulatory hurdles involved: by routing withdrawals and spending through Uphold, an established and regulated money platform, VCOIN relies on a partner already set up to handle compliance, identity checks and card issuing.
How widely users adopt the card will be watched closely by other platforms considering whether to let virtual currencies flow out into the real economy.
Blockchain
ENGLISH PREMIER LEAGUE’S WOLVES ENTER ROCKET LEAGUE CHAMPIONSHIP SERIES
English Premier League football club Wolverhampton Wanderers (Wolves) has entered the Rocket League Championship Series (RLCS).
Wolves already fields rosters in FIFA 21, FIFA Online 4, PUBG, Identity V, and Pop Kart Racing, and is the first Premier League club to enter the RLCS.
Discussing the news Wolves General Manager for Marketing and Commercial Growth, Russell Jones, said:
“Gaming and esports remain a crucial part of our brand growth strategy and signing such talented and ambitious players to represent our Rocket League esports team is another step forward in our journey to build stories outside of football and widen the appeal of the Wolves brand across the world.
“We have spent the last six months scouting teams and players and are delighted to welcome Rix, Luis and Ole, who will become Wolves Esports for the remainder of the current RLCS season X and beyond. We will be offering the team our full support as they compete in the winter split.
“I’d also like to thank the University of Wolverhampton who continue to be an exceptionally supportive partner of the Wolves Esports programme.”
While Team Captain of Wolves Esports Rocket League, Rix Ronday, added:
“It is a real honour to captain the first-ever Wolves Esports Rocket League team. I’m confident that we have recruited two of Rocket League’s most exciting talents in Ole and Luis and we are working hard behind the scenes to prepare for the RLCSX Winter Split kick-off.”
AYO.NEWS says:
Wolves have already demonstrated their enthusiasm for esports, using it to strengthen what is now a powerful global brand – for example, way back in February 2019, it became the first Premier League club to enter Chinese esports, through a partnership with Weibo eSports Club.
And, given the very real possibility of COVID-19 causing further disruption to football, diversifying the brand into multiple esports seems like a smart way to ensure fan engagement can continue, come what may.
‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates.
All original content featured on this site is © Pentagon Digital Limited, 2020.
Blockchain
FIFA 21 CHALLENGE IS MOST WATCHED EA ESPORTS EVENT YET
The EA SPORTS™ FIFA 21 Challenge has smashed the viewership record, with an Average Minute Audience of over 250K.
A one-day esports tournament that paired top global professional footballers with the world’s best FIFA players, the EA SPORTS™ FIFA 21 Challenge drew an average minute audience (AMA) of 254,057 with a total watch time of 1,024,696 hours, making the event the most-watched EA operated esports broadcast in history.
In fact, the broadcast more than doubled the viewership metric set by the next most-watched EA operated FIFA event, the FIFA Global Series FUT Champions Cup: Barcelona, which took place over multiple days in January 2018 and registered an AMA of 92,678.
During the competition, four esports players paired with four professional footballers from international clubs Liverpool, West Ham United, Inter Milan, and Borussia Dortmund, clashed on October 29 for the EA SPORTS FIFA 21 Challenge.
Liverpool’s Trent Alexander-Arnold and Fnatic’s Tekkz took home the trophy and won $20,000 on behalf of their selected charities
In addition to incorporating celebrity participation to reach non-traditional gaming audiences, the EA SPORTS FIFA 21 Challenge was the first event to utilize FIFA Global Series Viewership Rewards, creating an interactive broadcast for viewers with in-game benefits for watching to further drive engagement and subsequent play time.
Reflecting on the event EA SPORTS FIFA Commissioner, Brent Koning, said:
“EA SPORTS FIFA is woven into the fabric of football culture. Bringing professional footballers and our esports pros together creates entertainment that sets our tournaments apart.
“The success of the FIFA 21 Challenge reinforces our strategy and vision for broadening the esports audience, creating content for our fans, and underscores the value of entertainment-driven events that branch outside of traditional esports.”
The FIFA 21 Challenge was a part of a series of EA SPORTS FIFA 21 Global Series pre-season invitationals, featuring notable influencers, footballers, and FIFA pros, in partnership with the interactive entertainment world’s biggest video streaming and content platforms.
It’s a nod to EA’s renewed competitive gaming strategy, which leverages the convergence of traditional sports, competitive gaming, and pop culture to create new, engaging, and accessible broadcasts for diverse audiences.
AYO.NEWS says:
Viewership figures like this illustrate just how integrated esports, especially FIFA, is becoming in mainstream football culture, and the growth looks set to continue, and reflects well on EA’s competitive gaming strategy. Last month, EA announced improvements and a bigger prize pool for the upcoming esports season.
‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates.
All original content featured on this site is © Pentagon Digital Limited, 2020.
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