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COVID-19: THE WORST IS YET TO COME? EXPECT MORE LOCKDOWNS

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Here at AYO.NEWS we were among the very first to predict global travel bans and lockdowns due to the COVID-19 crisis, publishing a piece on 29 January – when most mainstream media had yet to even run a story on the virus. 

Now, in July, it seems many are assuming the crisis is all but over and life can get back to “normal.” But is this jumping the gun?

 

Virus mutates, herd immunity a pipe dream

Since January, we’ve been tracking the crisis closely, as it went from a regional Chinese problem to a global pandemic with unprecedented economic implications. Though responses have varied country-by-country, and region-by-region, and millions have now been infected, the virus at least appears to be less lethal than first feared, and mainly a danger to the elderly or those with underlying conditions. 

However, four very concerning aspects of COVID-19 have also become clear. 

  • It has now mutated into literally dozens of different strains, all of which seem to be circulating.
  • The much touted “herd immunity” seems to be a pipe dream – as researchers believe only a tiny fraction of people have developed any immunity, and even then it only lasts for a few months – rendering the idea of “immunity passports” dead.
  • Researchers believe it has mutated to become up to 10x more contagious than the original outbreak in Wuhan. 
  • Scientists believe it is truly airborne – rather than simply riding on large droplets – meaning it can spread through air conditioning systems, vents, and in any enclosed space. 

 

“Not even close to being over”

However, the primary reason for writing this article is as a warning. In many parts of the world, especially Europe, lockdown fatigue has set-in and the economic paralysis has got so bad that governments are lifting restrictions. But, as we see it, the crisis is far from over. 

For months many experts have been warning that the COVID-19 pandemic would likely take the form of multiple waves, and that the first wouldn’t necessarily be the worst. In fact, if you look back to the 1918-19 pandemic, the first wave was much milder than the second. Some experts have even said there could be a dozen waves or more, and last years. 

In fact, just last week World Health Organization Director-General Tedros Adhanom Ghebreyesus warned the COVID-19 pandic is actually speeding up globally, and that worst could be yet to come, saying:

“We all want this to be over. We all want to get on with our lives. But the hard reality is this is not even close to being over.”

 

Even those putting faith in the development of a vaccine have cautioned that it may take years to develop, and even then probably won’t be effective for more than one of the multiple strains now in circulation. Others say that the vaccine is a red herring as it will be rendered obsolete by such a rapidly evolving virus long before it is deployed. 

 

Wishful thinking, but lockdowns returning

Here in Malta, Europe’s iGaming and blockchain hub, despite the airport only reopening to limited flights on 1 July, and not reopening fully until later in the month, local media and politicians are talking about COVID-19 in the past tense, as if it is no longer an ongoing global emergency.

Some physical industry events have even been announced for later in the year. This despite the crisis still worsening globally, and an increasing likelihood of another wave hitting Europe within months, forcing more lockdowns and travel bans. 

Over the past few weeks we’ve already seen several countries including China, South Korea, Germany, Italy, Portugal, Spain and the United Kingdom reintroduce regional lockdowns affecting hundreds of thousands of people – with more seeming imminent. 

Across the Atlantic, in the United States the virus is raging, with record daily infection numbers, and several states including Texas and California reintroducing lockdown measures. Down under, Australia is trying to get a grip on potentially explosive outbreaks in Melbourne – taking the extreme step of introducing “hard lockdowns” (total lockdowns with no warning, confining people to their homes) for specific areas, and closing the state border between Victoria and New South Wales – the first time in 100 years. 

And, as for travel, despite much talk of “air bridges”, plans are already descending into farce, with many countries retaining border closures and specific restrictions. In the UK, Scotland, which is opposed to lifting lockdown measures, has even threatened to introduce border controls with England, causing much concern about the disintegration of the UK – something already on the cards due to Brexit. 

Even those who are travelling internationally are finding travel insurance companies are specifically excluding anything connected to COVID-19, and with many airlines on the edge of bankruptcy, are running the risk of being stranded due to carriers collapsing.

 

Where things really stand, and what it means for the industry

It’s understandable that countries like Malta are desperate to portray everything as getting “back to normal”, and businesses that rely on events are optimistically pressing ahead with plans, but in reality it is likely to end in tears. 

On the plus side, we have proven that with strict lockdowns, we can stop the spread of COVID-19. But the truth is that nothing else has changed. There is no vaccine, and as we already mentioned, the virus has mutated into many different strains, and appears to have got much more contagious.

In fact, the only thing that has really changed is that back in January the virus was spreading from one epicentre to the rest of the world. Now it is spreading from hundreds of hotspots. 

Given that there appears to be little or no “herd immunity” developing, the simple logic is that, as lockdowns are lifted and international travel resumes, we will see a relapse into severe outbreaks, leading to more lockdowns and travel bans. Also, because many governments were criticised for being “too slow to act” before, these lockdowns will most likely come with no warning – just like in Australia. 

As far back as January it became clear that the typical incubation period of the COVID-19 virus is far longer than officials have admitted – much more likely 2-4 weeks, rather than the 3-5 days. This means there will be a considerable lag time from the lifting of measures until we start to notice significant outbreaks again. 

So, with the lifting of lockdown measures and resumption of international travel, it is likely we will see increasing outbreaks over the next few months, with more and more regional and city-wide lockdowns. These will soon morph into the re-imposition of national lockdowns. And, by September, we will probably be back at square one. 

Our advice:

  • Operators should remain focused on expanding and improving their non-real-life sports related offerings like online casino, esports and virtual sports
  • All businesses should retain remote working for the foreseeable future
  • Business travel should still be avoided
  • Live events should remain postponed until the crisis has truly passed

 

Prepare for more

Of course, this is all framed in the context of trying to stop the virus. There is also a strong argument that, given the fact that we have no way of stopping the virus that doesn’t involve destroying large parts of the global economy and triggering social disorder, we should just forget all lockdowns and carry on as normal regardless of the toll the virus takes. 

This may well be the most pragmatic approach in the long-term, but in the emotionally-driven society we live, it will never be accepted. So, we can safely assume governments will attempt to stop the spread of the virus again. Wash, rinse, repeat. 

Basically, this is just a respite. Prepare for more. 

 

 

Just last week Pierre Lindh of iGaming Next Malta explained why organisers have decided not to host any mass conferences for the rest of the year, despite now being legally allowed to do so. 

 

 

 

This article features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates. 
All original content featured on this site is © Pentagon Digital Limited, 2020

READ MORE: VIRUS CRISIS: US SUSPENDS ALL FLIGHTS FROM MAINLAND EUROPE & DENMARK FOLLOWS ITALY INTO LOCKDOWN | APRIL’S PUBG GLOBAL SERIES EVENT IN BERLIN POSTPONED AMID WORSENING CORONAVIRUS CRISIS

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VCOIN LAUNCHES DEBIT CARD WITH UPHOLD: IMVU USERS EARN IN-GAME & SPEND IN REAL LIFE

VCOIN has teamed up with Uphold on a debit card that lets IMVU users spend currency earned in-game on real-world purchases.

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Vcoin launches debit card with uphold: imvu users earn in-game & spend in real life

VCOIN, the transferable digital currency used in the social metaverse app IMVU, has launched a debit card in partnership with digital money platform Uphold, allowing users to take value earned inside the virtual world and spend it in real life.

IMVU users can now withdraw VCOIN to an Uphold account and spend it using the Uphold debit card, earning 2% cashback on every purchase, both online and in store.

How the card works

The card is available first to US residents, with international availability to follow. Digital-only cards are free to order and use through the Uphold Card app, while a physical card carries a one-off fee of $9.95. Cashback on purchases is paid into the cardholder’s Uphold account.

From virtual economy to real wallet

VCOIN was first introduced inside IMVU, the friend-discovery and social metaverse app operated by Together Labs. IMVU runs one of the larger virtual economies of any social platform, with around 27 million transactions and 14 billion credits changing hands each month, according to the company.

The debit card closes the loop between that in-app economy and everyday spending. Creators and users who earn VCOIN by selling virtual goods or participating in the community can now convert those earnings into money they can use at ordinary merchants, rather than keeping the value locked inside the app.

A test case for the creator economy

The launch reflects a wider effort across gaming and virtual worlds to let users earn real income from in-game activity. It also highlights the regulatory hurdles involved: by routing withdrawals and spending through Uphold, an established and regulated money platform, VCOIN relies on a partner already set up to handle compliance, identity checks and card issuing.

How widely users adopt the card will be watched closely by other platforms considering whether to let virtual currencies flow out into the real economy.

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ENGLISH PREMIER LEAGUE’S WOLVES ENTER ROCKET LEAGUE CHAMPIONSHIP SERIES

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English Premier League football club Wolverhampton Wanderers (Wolves) has entered the Rocket League Championship Series (RLCS). 

Wolves already fields rosters in FIFA 21, FIFA Online 4, PUBG, Identity V, and Pop Kart Racing, and is the first Premier League club to enter the RLCS. 

Discussing the news Wolves General Manager for Marketing and Commercial Growth, Russell Jones, said:

“Gaming and esports remain a crucial part of our brand growth strategy and signing such talented and ambitious players to represent our Rocket League esports team is another step forward in our journey to build stories outside of football and widen the appeal of the Wolves brand across the world.

“We have spent the last six months scouting teams and players and are delighted to welcome Rix, Luis and Ole, who will become Wolves Esports for the remainder of the current RLCS season X and beyond. We will be offering the team our full support as they compete in the winter split.

“I’d also like to thank the University of Wolverhampton who continue to be an exceptionally supportive partner of the Wolves Esports programme.”

 

While Team Captain of Wolves Esports Rocket League, Rix Ronday, added:

“It is a real honour to captain the first-ever Wolves Esports Rocket League team. I’m confident that we have recruited two of Rocket League’s most exciting talents in Ole and Luis and we are working hard behind the scenes to prepare for the RLCSX Winter Split kick-off.”

 

AYO.NEWS says:

Wolves have already demonstrated their enthusiasm for esports, using it to strengthen what is now a powerful global brand – for example, way back in February 2019, it became the first Premier League club to enter Chinese esports, through a partnership with Weibo eSports Club.

And, given the very real possibility of COVID-19 causing further disruption to football, diversifying the brand into multiple esports seems like a smart way to ensure fan engagement can continue, come what may.

 

 

‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates. 
All original content featured on this site is © Pentagon Digital Limited, 2020.
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FIFA 21 CHALLENGE IS MOST WATCHED EA ESPORTS EVENT YET

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The EA SPORTS™ FIFA 21 Challenge has smashed the viewership record, with an Average Minute Audience of over 250K. 

A one-day esports tournament that paired top global professional footballers with the world’s best FIFA players, the EA SPORTS™ FIFA 21 Challenge drew an average minute audience (AMA) of 254,057 with a total watch time of 1,024,696 hours, making the event the most-watched EA operated esports broadcast in history. 

In fact, the broadcast more than doubled the viewership metric set by the next most-watched EA operated FIFA event, the FIFA Global Series FUT Champions Cup: Barcelona, which took place over multiple days in January 2018 and registered an AMA of 92,678.

During the competition, four esports players paired with four professional footballers from international clubs Liverpool, West Ham United, Inter Milan, and Borussia Dortmund, clashed on October 29 for the EA SPORTS FIFA 21 Challenge. 

Liverpool’s Trent Alexander-Arnold and Fnatic’s Tekkz took home the trophy and won $20,000 on behalf of their selected charities

In addition to incorporating celebrity participation to reach non-traditional gaming audiences, the EA SPORTS FIFA 21 Challenge was the first event to utilize FIFA Global Series Viewership Rewards, creating an interactive broadcast for viewers with in-game benefits for watching to further drive engagement and subsequent play time.

Reflecting on the event EA SPORTS FIFA Commissioner, Brent Koning, said:

“EA SPORTS FIFA is woven into the fabric of football culture. Bringing professional footballers and our esports pros together creates entertainment that sets our tournaments apart.

“The success of the FIFA 21 Challenge reinforces our strategy and vision for broadening the esports audience, creating content for our fans, and underscores the value of entertainment-driven events that branch outside of traditional esports.”

 

The FIFA 21 Challenge was a part of a series of EA SPORTS FIFA 21 Global Series pre-season invitationals, featuring notable influencers, footballers, and FIFA pros, in partnership with the interactive entertainment world’s biggest video streaming and content platforms.

It’s a nod to EA’s renewed competitive gaming strategy, which leverages the convergence of traditional sports, competitive gaming, and pop culture to create new, engaging, and accessible broadcasts for diverse audiences.

 

AYO.NEWS says:

Viewership figures like this illustrate just how integrated esports, especially FIFA, is becoming in mainstream football culture, and the growth looks set to continue, and reflects well on EA’s competitive gaming strategy. Last month, EA announced improvements and a bigger prize pool for the upcoming esports season. 

 

 

 

‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates.
All original content featured on this site is © Pentagon Digital Limited, 2020.
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