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Esports & Video Games

LUXURY BRANDS LOUIS VUITTON AND GUCCI PROVIDE FURTHER LEGITIMACY FOR ESPORTS INDUSTRY

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Abios Founder Oskar Fröberg

Abios Founder and CEO, Oskar Fröberg, explains why esports is one of the most promising sectors for future growth within the iGaming market.

What does the recently announced relationship with ICE365.com mean to the company and what do you hope to achieve?

We are naturally very excited about the partnership and to contribute to the new ICE365 platform. Abios aims to provide content and detailed insights for the industry to take part of through the platform, while presenting our team with a great communication platform to address important topics and potential issues. Among these are very important but often overlooked topics such as match integrity and regulatory compliance. Building the right foundation for esports is paramount for its continued growth.

Having been active in the industry for 8.5 years, we believe ourselves to have profound insights into what is important and want to bring them to light. Our intention is ultimately to protect the future of esports. Our team also seeks to provide value for the iGaming-community through timely esports content.

The partnership has a clear focus on education – do you think there’s a knowledge gap as far as esports and the broader igaming community is concerned and how do you hope to address it?

The iGaming community is well-aware of esports, as many have already identified the market as one of the most promising sectors for future growth. Most sportsbooks have also started experimenting by at least offering a couple of markets or tournaments in esports.

Esports can however be demanding to navigate since it is both dynamic and fast-moving, with changes introduced on a regular basis and new game titles still trying to establish themselves as part of the core offering. In addition to our data and odds products, we do our best to offer in-depth content around various esports-related topics to help the iGaming community identify opportunities within the sector and make educated decisions.

While there may sometimes be a slight gap in knowledge, it is more often the case that traditional companies lack properly customised tools to monetise esports. Alongside our data business, we are currently investing heavily in enabling sportsbooks to build completely custom and new experiences using our odds product.

You appear to have a strong commitment to protecting the integrity of esports – how important is this and is match-fixing a very real threat?

Match-fixing is a prevalent threat to esports, as it is to any traditional sport. Nobody wants to watch or place a bet on a match with suspicious or unfair behaviour. It removes the fun out of the competition and gambles (no pun intended) with the entire legitimacy of esports. If esports is perceived as an environment with lots of suspicious activity, its public perception and viewership will be adversely affected. This is not only a challenge for Abios but for the industry as a whole.

Today, game publishers are increasingly improving safeguards to deal with cheating, making it more and more difficult to cheat. Tournament organisers work closer with data partners and sportsbooks to identify suspicious betting behaviour. Generally, large tournaments are very safe, game publishers and tournament organisers alike take these issues very seriously. It’s important to continuously raise awareness of these subjects.

Does the involvement of big blue chip sponsors the final symbolic confirmation that esports is here to stay?

While some blue chip-sponsors such as Coca Cola have been in the industry for years, the real shift is seen when non-endemic luxury brands such as Louis Vuitton and Gucci join the mix, designing skins for games as well as clothing lines with teams. These companies are incredibly quality and brand conscious. Seeing them engage in esports provides further legitimacy for the industry. We’ve come a long way from esports being perceived as a pastime for young boys sitting in their parents’ basements, but there is still a long way to go until esports has reached its full potential.

How important is it that regulators understand the nuances of esports?

We generally do not comment on the work of regulatory bodies in esports, as we respect the immense complexities of the subject. We do however feel that it is important for regulators to understand esports and its intricacies instead of simply copying the regulations of regular sports and pasting them for esports.

A great example of a relatively new regulation is that of player ages. Several countries have put regulations in place against offering matches where the players are minors. This is both to protect the players and to combat match-fixing, which is noble. However, it simultaneously imposes complications for sportsbooks looking to keep their markets open while staying compliant in different regions simultaneously.

Abios has always put a lot of emphasis on regulatory compliance, which encompasses the need for downstream partners, such as sportsbooks, to comply with these regulations without any friction. We therefore make regulatory compliance tools an integral and automatic part of our products.

During the pandemic has esports managed to fill a void while the traditional big sports such as football weren’t able to function properly?

When practically all traditional sports were delayed, postponed or outright cancelled more than a year ago, we experienced a strong influx in interest for esports. The esports betting market has proven to be very pandemic-resilient. The best part is that esports seems to remain popular, even as traditional sports have come back.

The interest is definitely there among punters and the audience is huge. However, we still believe that there is a long way to go with building the best possible products for esports. We are conducting extensive research to find the most engaging markets and fast integration processes for our odds feed and will bring new and unique possibilities for customer differentiation given the data rich nature of esports.

Has the pandemic created a new esports audience and demographic?

With more people staying at home, more people have picked up on esports tournaments. However, the pandemic has also increased the pace of change in the esports industry. New games have grown in popularity, especially sports games which from a competitive esports perspective were very small two years ago. These games have helped bridge the gap to esports for regular sports fans and punters. The sports games have also proven to work tremendously well as filler products for when there are no matches in traditional sports.

Is this the most exciting time to be involved with the esports phenomenon and what does it mean to you personally and to Abios as a company?

With the risk of sounding clichéd, it has always been an exciting time to be involved within esports. The industry is fast-growing and nowhere near its peak.

While our odds product is currently on par with other products on the market, we have so much more in the pipeline. We have built a strong foundation with over eight years of esports data management and base our in house modelling on this unique dataset and platform. This allows us to drive down bet delays and increase uptime through automation while creating completely unique and engaging bet offers.

Clarion’s head of Esports, William Harding, described Abios as being ‘the perfect partner’ – would you concur?

We want to add value to Clarion Gaming’s high-quality content by bringing our expertise and leveraging our 8+ year history in esports to provide the iGaming audience with further insights. Given the past years growth in the esports iGaming-sector, this partnership is certainly a perfect fit.

ICE365.com launches 28 June

 

Esports & Video Games

TEAM SINGULARITY TO LAUNCH FAN TOKENS VIA BLOCKSPORT

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Image credit: Blocksport / Team Singularity

Danish esports organisation Team Singularity has extended its partnership with Swiss fan engagement platform Blocksport.

The multi-year agreement will see the launch of the $SNG Fan Token, giving holders access to unique opportunities to influence team-related decisions, enter the fast-track at SNG Academy, access exclusive content, train with professional esports athletes and more.

$SNG Fan Tokens are expected to launch in December 2021 with a supply of 3M, and will be priced at €1 each in the initial sale.

Commenting on the news, Atle S. Stehouwer, CEO and Founder of Team Singularity, said: “I am happy that our partnership with Blocksport is officially extended and we can finally announce the next step in our collaboration.”

Vladimir Liulka, CEO and Co-Founder of Blocksport, added: “We are happy to extend our exclusive partnership with Team Singularity and launch $SNG Fan Token for their fans. Singularity has a global and awesome fan community. The Token opens up a new world – an environment in which they have the chance to be very close to their favorites players and team”.

Team Singularity currently fields rosters in CS:GO, Fortnite, Rocket League, League of Legends, FIFA, Apex Legends, Rainbow Six, VALORANT, Free Fire, Teamfight Tactics, Hearthstone, Quake, League of Legends Wild Rift, Call of Duty, Call of Duty Mobile, Call of Duty Warzone, PUBG, PUBG Mobile, DOTA 2, Overwatch, Heroes of the Storm, Battalion 1944, H1Z1, Tekken7, Rogue Company, Brawlhalla, and Clash Royale.  In addition to Blocksport, the organisation has commercial partnerships with PWC, Pluck GG, Raven, SCUF, KontrolFreek, Randers FC, Esportal, Challengermode, MYESPORTSCARD, and MYFUTCARD

Staying with esports and Blocksport.io, just yesterday we reported the platform had partnered with Jordanian sim motorsports organisation Desert Fox Racing

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Esports & Video Games

REKTGLOBAL BRINGS TOP GAMING TALENT TO INFINITY FESTIVAL 2021

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ReKTGlobal, the digital entertainment and esports organization, has been named one of the official presenters of gaming content at the 2021 Infinity Festival. 

On 3 November, superstar gaming creators Ally Battaggia (a.k.a TheGeekEntry) and Gabby Murray will join Stove’s Kitchen and Paul Shaw in a panel exploring the content creator economy. In addition, ReKTGlobal CCO Kevin Knocke will share his unique expertise in a panel on esports.   

Battaggia, who has a growing following across social media, took on streaming during lockdown, joining the fan-favorite NoPIxel GTA RP server. Since then, she’s become a mainstay participant, even crafting a NFT/TCG collection from her beloved GTA RP character. With 9.6M social media followers, Murray has built a fanbase as a multi-talented lifestyle and gaming content creator, with a Discord community that is expanding by the day.

Top gaming creator Stove’s Kitchen (whose real name is Steven Cho), part of the Team RAR (Rare and Ridiculous) internet group, has a devout fan following on his YouTube channel, where he posts gaming and challenge videos. Meanwhile, Shaw oversees Special Projects at TalentX Entertainment, a subsidiary of ReKTGlobal. The four will join forces for Making a Living as a Content Creator: Much More Than Gaming — a panel that explores what sets livestream content monetization and strategy apart from pre-produced content. 

Also on 3 November, Knocke will take part in an esports panel with Darin Kwilinski, Lead Content Producer at IGN Entertainment, and Amanda Solomon, CEO at Tyrus Talent Management. The panel, Esports or Esports? Does It Matter? will break down misconceptions about esports to separate the hype from actual substance. 

Knocke, who has been competitively gaming since he was a kid, has years of involvement with high profile companies and events in the esports business – specifically Blizzard Entertainment, IGN, SiriusXM, Sony, South by Southwest, E3, PAX, and Ubisoft — giving him a broad perspective on the industry. Before joining IGN, Kwilinski, a lifelong gamer, was a senior editor for esports at ESPN, establishing its vision and voice. Solomon is an executive with a well of expertise in the strategic sales and partnerships realm, specializing in esports, gaming, and talent. 

Now in its exciting fourth year, the forward-focused Infinity Festival is the place where Hollywood meets Silicon Valley. The multi-day annual event, held in Los Angeles, brings together Hollywood’s finest storytelling talent with the innovative creators of cutting-edge technology. For 2021, Infinity Festival will blend in-person and virtual events for a unique hybrid experience. 

The in-person portion will be held in several adjacent Hollywood locations with most events happening at Goya Studios and the Dream Hotel; the online component will be presented through the easy-to-use FNvirtual event platform. The festival will continue its theme of “Story Enabled by Technology” with an entirely new slate of innovative programming, including industry-leading speakers, panel discussions, an exhibition hall, innovation labs, and a fine art gallery, each with an emerging-tech focus.

For tickets and additional information, visit infinityfestival.com.

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Esports & Video Games

LEXUS SUPPORTS ESPORTS AWARDS FOR THIRD CONSECUTIVE YEAR

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Luxury carmaker Lexus is returning to support the Esports Awards for a third year running

As Official Auto Partner of the awards, the company will be working with the Esports Awards on a number of activations that incorporate their vehicles. Lexus will also sponsor both the Esports Organisation of the Year and Streamer of the Year awards. 

Lexus made its esports debut with the Esports Awards in 2019, when it provided several supercars from blockbuster movies, which took centre stage at the Esports Stadium Arlington. Last year, the carmaker collaborated on exclusive content as part of the highly successful virtual ceremony

“It’s an honour to be able to welcome Lexus as a partner for the third year in a row. After supporting us through a successful virtual ceremony last year, it speaks volumes that Lexus has once again committed to going all-in and driving the esports ecosystem forward. Both of our brands focus on prestige and excellence, and I look forward to showcases our joint values as we return to a physical event in November,” said Michael Ashford, Managing Director, Esports Awards.

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Esports & Video Games

JORDAN’S DESERT FOX RACING TEAMS UP WITH BLOCKSPORT.IO TO DRIVE ENGAGEMENT

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Image credit: Desert Fox Racing / Blocksport

Jordanian esports organisation Desert Fox Racing has joined Swiss gamified fan engagement platform Blocksport.io. 

The partnership will see the launch of an exclusive Desert Fox Racing mobile app to help boost the growth of the organisation’s Middle East fan community. 

Desert Fox was launched by a group of friends with a passion for sim racing, but has quickly grown into a digital racing community backed by an organised club. It has now managed over 100 races and 4 championships, making it one of the Middle East’s most experienced digital motorsport solutions providers. 

Regarding the collaboration, Vladimir Liulka, Blocksport’s Co-Founder and CEO, said: “We are delighted to have signed with Desert Fox Racing as we see this Esports organization with big potential and as one of the innovative and forward-thinking esports organizations in the Middle East region. Welcome on board, guys!”

Mamdouh Younis, CEO of Desert Fox Racing, added: “We are very excited to start this next chapter with our Desert Fox Racing Community and to utilize such a professional fan engagement solutions provider as Blocksport”

Staying with Blocksport, last month, the platform announced a partnership with betting brand Mozzart.

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Esports & Video Games

RIOT GAMES ANNOUNCES “TEAMFIGHT TACTICS RISING LEGENDS”

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Image credit: Riot Games

Riot Games has announced a new competitive circuit for Teamfight Tactics, the team-building PvP strategy game, entitled Teamfight Tactics Rising Legends: Gizmos and Gadgets.

Taking place from November 2021 to March 2022, and operated by GGTech Entertainment, players from the EMEA region will fight it out for a share of a €43,000 prize pool.

Based on the new Gizmos and Gadgets Set, the competition will allow players to earn points and qualify for the EMEA Finals through Ranked matches in-game or Golden Spatula Cups. Furthermore, local tournaments will be hosted, culminating in the TFT Rising Legends Superbrawl, a regional nation-based event. Throughout the whole circuit, 32 players will be advancing to the regional Finals.

  • Golden Spatula Cups: three Cups will be hosted in December, January, and March. Players will be able to qualify through Ranked play or by participating in the corresponding Open Qualifiers
  • Rising Legends Superbrawl: an 8-region tournament consisting of 2 players representing each region, fighting for two slots in the EMEA Finals
  • Rising Legends EMEA Finals: the best players in the EMEA region will meet in this event, where players will fight for one for the four spots at the TFT World Championship

All the TFT action will be covered in English on the official Twitch channel: twitch.tv/teamfighttactics

More information on the tournament, broadcast, and how to participate will be published on the official tournament website: risinglegends.gg

 

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Esports & Video Games

XSET AND MONSTER MASH CREEP IT REAL WITH NEW NFT COLLAB

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Image credit: XSET

US-based gaming lifestyle brand XSET has partnered with Monster Mash for a Halloween NFT collaboration. 

The partnership will see several XSET players feature as creatures on Monster Mash, which is home to 10,000 randomly generated monsters drawn by artist Vance Kelly. Each of the XSET branded digital ghouls is made up of over 400 traits and will haunt the Ethereum blockchain for eternity.

“Monster Mash has been making a lot of noise in the NFT space, who doesn’t like Monsters right?” said Greg Selkoe, co-founder and CEO of XSET. “So we decided to make this XSET’s first NFT collab. We know that the fans of both brands are going to be excited to collect these super-rare pieces.”

“I think it’s really exciting to be working with XSET to add another integral layer to the Monster Mash brand with the inclusion of XSET’s players as some of the Monsters themselves. It widens our Monster universe and brings it into today’s cultural world,” says Hugo Stevenson, founder and CEO of Road Crates, Inc.

Owners of Monster NFTs are able to access the metaverse members-only world of MM Express, featuring a creative community platform for building new monsters for future air drops, live, in-person events, killer merchandise, and much more. Each unique NFT is stored as ERC-721 tokens on the Ethereum Blockchain and hosted on IPFS, and can be purchased for 0.08 ETH + gas fees.

According to XSET, the branded monster NFTs are just the first of a number of upcoming initiatives, with more details to be announced in the near future. 

Staying with XSET, earlier this month, the brand announced the beta launch of StreamJ, a new digital rights management (DRM) and license-free music platform specifically designed for gaming streamers and creators.

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