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JACK DORSEY’S AFRICAN TOUR FUELS SPECULATION OF MAJOR PAYMENTS PROJECT

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What is Jack Dorsey up to in Africa? Outspoken Bitcoin advocate and Twitter/Square CEO is in Africa and speculation is rife regarding his plans.

 

Dorsey’s African tour

Last week Dorsey touched down in Nigeria for a month-long tour of the continent, with stops also scheduled in Ghana, Ethiopia and South Africa. Though he hasn’t disclosed the purpose of the trip, judging by Twitter he’s evidently been meeting local Bitcoin (BTC) entrepreneurs.

It’s long been known Dorsey is very enthusiastic about crypto, but especially Bitcoin, and its potential to change the world for the better. Just last month AYO.NEWS reported that Dorsey had invested in token offering platform startup CoinList (read more), he’s a backer of scaling solution Lightning Labs, and apparently he’s also been hiring designers and engineers to help develop open-source contributions for the Bitcoin (BTC) ecosystem.

So, is he in Africa to lay groundwork for a new Bitcoin-based project? Interestingly, according to Google Trends, over the past year, three of the four African countries Dorsey is visiting have ranked in the top five most active for “Bitcoin” searches globally. Coincidence? Maybe.

 

Does Square have African ambitions?

The fact that many millions of Africans are still unbanked, unable to access even basic financial services, has long held back economic development. However, now that mobile internet access is improving, even in areas lacking basic fixed infrastructure, blockchain-based digital financial services, using cryptocurrencies and tokenisation, offer a real opportunity to improve living standards.

Could Square, another of Dorsey’s platforms, which is known for CashApp, and has recently been backing cryptocurrencies, especially Bitcoin (BTC), be planning something big for Africa?

 

 

African problems

Of course, there are still many problems facing any large scale crypto based project in Africa. Though some areas have excellent mobile internet coverage, it is patchy, with many areas lacking even the electricity to power it.

Also, as we have mentioned before, there is the problem of legacy platforms and security. Unlike in developed markets, many Africans are relying on older devices, often running obsolete, unsupported software and so are vulnerable to hacks.

Illustrating this, just a couple of weeks ago we reported that peer-to-peer cryptocurrency trading platform Paxful had noted that in South Africa, people’s smartphones were being regularly hacked to mine some cryptocurrencies – slowing machines, quickly draining batteries, causing overheating and leaving users with massive data costs (read more).

Add to this the notoriously unstable political situation and confusing or non-existent regulatory frameworks of many African countries, and its clear to see any large scale Bitcoin or crypto based payments project will be fraught with difficulties.

 

AYO.NEWS says:

Though it does look very likely Dorsey is on a recce mission for some crypto-related project, there could be other reasons for visiting Africa. He has, for example, said he wants to expand Twitter’s workforce on the continent, and there could be philanthropic reasons too.

But, Africa is increasingly seen as a land of opportunity for those in the cryptosphere, and emerging tech in general. For example, Malta-based Binance, the world’s largest cryptocurrency exchange by volume, recently added the Nigerian Naira as its first ever fiat trading pair.

 

AYO.NEWS says features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited.

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VCOIN LAUNCHES DEBIT CARD WITH UPHOLD: IMVU USERS EARN IN-GAME & SPEND IN REAL LIFE

VCOIN has teamed up with Uphold on a debit card that lets IMVU users spend currency earned in-game on real-world purchases.

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Vcoin launches debit card with uphold: imvu users earn in-game & spend in real life

VCOIN, the transferable digital currency used in the social metaverse app IMVU, has launched a debit card in partnership with digital money platform Uphold, allowing users to take value earned inside the virtual world and spend it in real life.

IMVU users can now withdraw VCOIN to an Uphold account and spend it using the Uphold debit card, earning 2% cashback on every purchase, both online and in store.

How the card works

The card is available first to US residents, with international availability to follow. Digital-only cards are free to order and use through the Uphold Card app, while a physical card carries a one-off fee of $9.95. Cashback on purchases is paid into the cardholder’s Uphold account.

From virtual economy to real wallet

VCOIN was first introduced inside IMVU, the friend-discovery and social metaverse app operated by Together Labs. IMVU runs one of the larger virtual economies of any social platform, with around 27 million transactions and 14 billion credits changing hands each month, according to the company.

The debit card closes the loop between that in-app economy and everyday spending. Creators and users who earn VCOIN by selling virtual goods or participating in the community can now convert those earnings into money they can use at ordinary merchants, rather than keeping the value locked inside the app.

A test case for the creator economy

The launch reflects a wider effort across gaming and virtual worlds to let users earn real income from in-game activity. It also highlights the regulatory hurdles involved: by routing withdrawals and spending through Uphold, an established and regulated money platform, VCOIN relies on a partner already set up to handle compliance, identity checks and card issuing.

How widely users adopt the card will be watched closely by other platforms considering whether to let virtual currencies flow out into the real economy.

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ENGLISH PREMIER LEAGUE’S WOLVES ENTER ROCKET LEAGUE CHAMPIONSHIP SERIES

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English Premier League football club Wolverhampton Wanderers (Wolves) has entered the Rocket League Championship Series (RLCS). 

Wolves already fields rosters in FIFA 21, FIFA Online 4, PUBG, Identity V, and Pop Kart Racing, and is the first Premier League club to enter the RLCS. 

Discussing the news Wolves General Manager for Marketing and Commercial Growth, Russell Jones, said:

“Gaming and esports remain a crucial part of our brand growth strategy and signing such talented and ambitious players to represent our Rocket League esports team is another step forward in our journey to build stories outside of football and widen the appeal of the Wolves brand across the world.

“We have spent the last six months scouting teams and players and are delighted to welcome Rix, Luis and Ole, who will become Wolves Esports for the remainder of the current RLCS season X and beyond. We will be offering the team our full support as they compete in the winter split.

“I’d also like to thank the University of Wolverhampton who continue to be an exceptionally supportive partner of the Wolves Esports programme.”

 

While Team Captain of Wolves Esports Rocket League, Rix Ronday, added:

“It is a real honour to captain the first-ever Wolves Esports Rocket League team. I’m confident that we have recruited two of Rocket League’s most exciting talents in Ole and Luis and we are working hard behind the scenes to prepare for the RLCSX Winter Split kick-off.”

 

AYO.NEWS says:

Wolves have already demonstrated their enthusiasm for esports, using it to strengthen what is now a powerful global brand – for example, way back in February 2019, it became the first Premier League club to enter Chinese esports, through a partnership with Weibo eSports Club.

And, given the very real possibility of COVID-19 causing further disruption to football, diversifying the brand into multiple esports seems like a smart way to ensure fan engagement can continue, come what may.

 

 

‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates. 
All original content featured on this site is © Pentagon Digital Limited, 2020.
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FIFA 21 CHALLENGE IS MOST WATCHED EA ESPORTS EVENT YET

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The EA SPORTS™ FIFA 21 Challenge has smashed the viewership record, with an Average Minute Audience of over 250K. 

A one-day esports tournament that paired top global professional footballers with the world’s best FIFA players, the EA SPORTS™ FIFA 21 Challenge drew an average minute audience (AMA) of 254,057 with a total watch time of 1,024,696 hours, making the event the most-watched EA operated esports broadcast in history. 

In fact, the broadcast more than doubled the viewership metric set by the next most-watched EA operated FIFA event, the FIFA Global Series FUT Champions Cup: Barcelona, which took place over multiple days in January 2018 and registered an AMA of 92,678.

During the competition, four esports players paired with four professional footballers from international clubs Liverpool, West Ham United, Inter Milan, and Borussia Dortmund, clashed on October 29 for the EA SPORTS FIFA 21 Challenge. 

Liverpool’s Trent Alexander-Arnold and Fnatic’s Tekkz took home the trophy and won $20,000 on behalf of their selected charities

In addition to incorporating celebrity participation to reach non-traditional gaming audiences, the EA SPORTS FIFA 21 Challenge was the first event to utilize FIFA Global Series Viewership Rewards, creating an interactive broadcast for viewers with in-game benefits for watching to further drive engagement and subsequent play time.

Reflecting on the event EA SPORTS FIFA Commissioner, Brent Koning, said:

“EA SPORTS FIFA is woven into the fabric of football culture. Bringing professional footballers and our esports pros together creates entertainment that sets our tournaments apart.

“The success of the FIFA 21 Challenge reinforces our strategy and vision for broadening the esports audience, creating content for our fans, and underscores the value of entertainment-driven events that branch outside of traditional esports.”

 

The FIFA 21 Challenge was a part of a series of EA SPORTS FIFA 21 Global Series pre-season invitationals, featuring notable influencers, footballers, and FIFA pros, in partnership with the interactive entertainment world’s biggest video streaming and content platforms.

It’s a nod to EA’s renewed competitive gaming strategy, which leverages the convergence of traditional sports, competitive gaming, and pop culture to create new, engaging, and accessible broadcasts for diverse audiences.

 

AYO.NEWS says:

Viewership figures like this illustrate just how integrated esports, especially FIFA, is becoming in mainstream football culture, and the growth looks set to continue, and reflects well on EA’s competitive gaming strategy. Last month, EA announced improvements and a bigger prize pool for the upcoming esports season. 

 

 

 

‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates.
All original content featured on this site is © Pentagon Digital Limited, 2020.
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