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“A SEMINAL MOMENT FOR FOOTBALL”: CHILIZ LAUNCHES FIRST FAN TOKEN OFFERING FOR JUVENTUS

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Malta-based blockchain company Chiliz has launched the world’s first Fan Token Offering (FTO™) for Italian Serie A football club Juventus.

Through blockchain-based voting and rewards app Socios.com, Juventus fans can now purchase $JUV (Juventus Fan Tokens) – a bespoke crypto asset that buys the right to vote on specific club decisions and earn rewards.

Turin-based Serie A Champions Juventus, which claims a fan base of around 423 million globally, is the first football team to issue Fan Tokens, and is at the forefront of the drive to bring cryptocurrency to the heart of mainstream sports culture.

From today, fans can immediately cast their vote on the first poll issued by the club on the Socios.com platform. It is to help decide which tune should replace ‘Chelsea Dagger’ every time Juventus scores a goal at the Allianz Stadium.

Socios.com will be holding six more FTO’s with leading clubs in the first quarter of 2020. FTOs for Paris Saint-Germain and Atlético de Madrid will take place in late January, before subsequent FTO’s for West Ham United, Galatasaray and  A.S. Roma in February. The FTO for esports partner OG will take place in March.

 

More clubs and sports verticals on the way

The company says it also has “dozens of clubs ready to join the platform”, including more leading football clubs and other sporting verticals – some of which are expected to be announced before the end of 2019.

Early 2020 will also see the launch of the Marketplace feature on Socios.com, allowing fans to trade Fan Tokens directly in the app. Social interaction will also be enhanced with the additions of a chat function and club specific games.

Discussing the news CEO & Founder of Chiliz & Socios.com, Alexandre Dreyfus, said:

“The tokenisation of Juventus is a seminal moment for football, but it’s also a huge step forward into the mainstream for blockchain and cryptocurrency. Through Socios.com, regular football fans are being introduced to cryptocurrencies, as well as a blockchain platform where they can take part in the club decision-making process using digital assets.

“The magic of our platform is that the user experience is very consumer friendly. Fans will be able to adapt to Socios.com seamlessly and our potential global audience is huge, starting with the 423* million Juventus fans around the world. 

“We are the first movers in this space; no one else has attempted to do what we’re doing because it’s an incredible undertaking. Our blockchain-based platform is going to fill a mainstream niche for increased consumer engagement in the digital age.  Our app has potential like no other to be the lead driver in the mainstream adoption of blockchain technology.

“I look forward to witnessing the whole ideology of Socios.com brought to life when Juventus score their first goal at the Allianz Stadium in 2020 and 40,000+ fans in the stadium, and countless more around the world, celebrate to the tune of a song chosen by fans on our blockchain-based platform.”

 

While Chief Revenue Officer of Juventus, Giorgio Ricci, added:

“We are proud to be the first Club to be activated by Socios.com on its platform, inaugurating a new way to interact with our fans around the world.

“This partnership shows once again how much technological evolution and innovation are two priorities for Juventus, also in the way we relate to and connect with our fan base. “

 

 

AYO.NEWS says:

As any regular ready of AYO.NEWS will know, we’ve been following Chiliz and Socios.com for over a year, and its incredibly exciting that, after so much effort in terms of development and marketing, its all finally coming together into the envisionged product.

Of course, this is just the beginning, and given the sheer brilliance of the core concept, i.e. engaging fans with their clubs on an unprecedented level, we’re sure it won’t be long before Socios.com is a household name.

Don’t miss our exclusive interview with Alexandre Dreyfus, CEO of Chiliz, in which we talk about Malta, blockchain and the radical fan engagement being pioneered by the company (read here).

 

AYO.NEWS says features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited.

Blockchain

VCOIN LAUNCHES DEBIT CARD WITH UPHOLD: IMVU USERS EARN IN-GAME & SPEND IN REAL LIFE

VCOIN has teamed up with Uphold on a debit card that lets IMVU users spend currency earned in-game on real-world purchases.

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Vcoin launches debit card with uphold: imvu users earn in-game & spend in real life

VCOIN, the transferable digital currency used in the social metaverse app IMVU, has launched a debit card in partnership with digital money platform Uphold, allowing users to take value earned inside the virtual world and spend it in real life.

IMVU users can now withdraw VCOIN to an Uphold account and spend it using the Uphold debit card, earning 2% cashback on every purchase, both online and in store.

How the card works

The card is available first to US residents, with international availability to follow. Digital-only cards are free to order and use through the Uphold Card app, while a physical card carries a one-off fee of $9.95. Cashback on purchases is paid into the cardholder’s Uphold account.

From virtual economy to real wallet

VCOIN was first introduced inside IMVU, the friend-discovery and social metaverse app operated by Together Labs. IMVU runs one of the larger virtual economies of any social platform, with around 27 million transactions and 14 billion credits changing hands each month, according to the company.

The debit card closes the loop between that in-app economy and everyday spending. Creators and users who earn VCOIN by selling virtual goods or participating in the community can now convert those earnings into money they can use at ordinary merchants, rather than keeping the value locked inside the app.

A test case for the creator economy

The launch reflects a wider effort across gaming and virtual worlds to let users earn real income from in-game activity. It also highlights the regulatory hurdles involved: by routing withdrawals and spending through Uphold, an established and regulated money platform, VCOIN relies on a partner already set up to handle compliance, identity checks and card issuing.

How widely users adopt the card will be watched closely by other platforms considering whether to let virtual currencies flow out into the real economy.

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ENGLISH PREMIER LEAGUE’S WOLVES ENTER ROCKET LEAGUE CHAMPIONSHIP SERIES

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English Premier League football club Wolverhampton Wanderers (Wolves) has entered the Rocket League Championship Series (RLCS). 

Wolves already fields rosters in FIFA 21, FIFA Online 4, PUBG, Identity V, and Pop Kart Racing, and is the first Premier League club to enter the RLCS. 

Discussing the news Wolves General Manager for Marketing and Commercial Growth, Russell Jones, said:

“Gaming and esports remain a crucial part of our brand growth strategy and signing such talented and ambitious players to represent our Rocket League esports team is another step forward in our journey to build stories outside of football and widen the appeal of the Wolves brand across the world.

“We have spent the last six months scouting teams and players and are delighted to welcome Rix, Luis and Ole, who will become Wolves Esports for the remainder of the current RLCS season X and beyond. We will be offering the team our full support as they compete in the winter split.

“I’d also like to thank the University of Wolverhampton who continue to be an exceptionally supportive partner of the Wolves Esports programme.”

 

While Team Captain of Wolves Esports Rocket League, Rix Ronday, added:

“It is a real honour to captain the first-ever Wolves Esports Rocket League team. I’m confident that we have recruited two of Rocket League’s most exciting talents in Ole and Luis and we are working hard behind the scenes to prepare for the RLCSX Winter Split kick-off.”

 

AYO.NEWS says:

Wolves have already demonstrated their enthusiasm for esports, using it to strengthen what is now a powerful global brand – for example, way back in February 2019, it became the first Premier League club to enter Chinese esports, through a partnership with Weibo eSports Club.

And, given the very real possibility of COVID-19 causing further disruption to football, diversifying the brand into multiple esports seems like a smart way to ensure fan engagement can continue, come what may.

 

 

‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates. 
All original content featured on this site is © Pentagon Digital Limited, 2020.
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FIFA 21 CHALLENGE IS MOST WATCHED EA ESPORTS EVENT YET

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The EA SPORTS™ FIFA 21 Challenge has smashed the viewership record, with an Average Minute Audience of over 250K. 

A one-day esports tournament that paired top global professional footballers with the world’s best FIFA players, the EA SPORTS™ FIFA 21 Challenge drew an average minute audience (AMA) of 254,057 with a total watch time of 1,024,696 hours, making the event the most-watched EA operated esports broadcast in history. 

In fact, the broadcast more than doubled the viewership metric set by the next most-watched EA operated FIFA event, the FIFA Global Series FUT Champions Cup: Barcelona, which took place over multiple days in January 2018 and registered an AMA of 92,678.

During the competition, four esports players paired with four professional footballers from international clubs Liverpool, West Ham United, Inter Milan, and Borussia Dortmund, clashed on October 29 for the EA SPORTS FIFA 21 Challenge. 

Liverpool’s Trent Alexander-Arnold and Fnatic’s Tekkz took home the trophy and won $20,000 on behalf of their selected charities

In addition to incorporating celebrity participation to reach non-traditional gaming audiences, the EA SPORTS FIFA 21 Challenge was the first event to utilize FIFA Global Series Viewership Rewards, creating an interactive broadcast for viewers with in-game benefits for watching to further drive engagement and subsequent play time.

Reflecting on the event EA SPORTS FIFA Commissioner, Brent Koning, said:

“EA SPORTS FIFA is woven into the fabric of football culture. Bringing professional footballers and our esports pros together creates entertainment that sets our tournaments apart.

“The success of the FIFA 21 Challenge reinforces our strategy and vision for broadening the esports audience, creating content for our fans, and underscores the value of entertainment-driven events that branch outside of traditional esports.”

 

The FIFA 21 Challenge was a part of a series of EA SPORTS FIFA 21 Global Series pre-season invitationals, featuring notable influencers, footballers, and FIFA pros, in partnership with the interactive entertainment world’s biggest video streaming and content platforms.

It’s a nod to EA’s renewed competitive gaming strategy, which leverages the convergence of traditional sports, competitive gaming, and pop culture to create new, engaging, and accessible broadcasts for diverse audiences.

 

AYO.NEWS says:

Viewership figures like this illustrate just how integrated esports, especially FIFA, is becoming in mainstream football culture, and the growth looks set to continue, and reflects well on EA’s competitive gaming strategy. Last month, EA announced improvements and a bigger prize pool for the upcoming esports season. 

 

 

 

‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates.
All original content featured on this site is © Pentagon Digital Limited, 2020.
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