Blockchain
EXCLUSIVE: HALSEY MINOR FORGES THE FUTURE WITH LIVE PLANET & VIDEOCOIN
Here at AYO.NEWS we like to talk with interesting people, and few people in the world are more interesting than Halsey Minor.
The visionary behind some of the greatest successes in enterprise computing like CNET, Uphold, Salesforce, Google Voice, and OpenDNS. Today he leads Live Planet, the leading VR video platform, and the VideoCoin Network, video infrastructure for the blockchain-enabled internet.
Recently we caught up with Halsey to find out what’s going on with his latest ventures.
Can you briefly explain what VideoCoin is, and what advantages is has over Amazon Web Services?
The VideoCoin Network is a blockchain-powered video encoding, storage, and content distribution system. Just as Uber did for cars and Airbnb did for hotels, VideoCoin will do for video processing and delivery over the internet, processing power from otherwise idle servers in computer centers from all over the globe, for significantly less than AWS.
In 2019, video accounts for close to 82% of internet traffic and is growing at 20% per year. As video quality has increased, so has the file size — virtual reality and augmented reality traffic alone will increase 20-fold between 2016 and 2021. As people cut the cable cord and stream all content, the market to provide these data cloud services has exploded to a $30B industry, which are controlled by a few large firms; namely Amazon, Google and Microsoft. Moving that much data efficiently is where centralized servers have started to struggle.
The VideoCoin Network ecosystem will lower costs by deploying unused computing resources, enable a new generation of applications via open APIs and open source-based development, enable P2P video distribution, and increase privacy with decentralized, end-to-end encryption. This Network offers everyone from Hollywood studios to amateur videographers a way to process their video content just as easily as AWS but for far less. Current estimates show VideoCoin reduces costs by 60 percent to 80 percent, dramatically undercutting the competition.
Why did you opt to use tokenized fiat currency for VideoCoin?
We recently made some fundamental changes to the way the market works. Bitcoin has token inflation, so that model was carried over to all token projects, including ours initially. But just as bitcoin has not yet proven practical for consumer use, say to buy a cup of coffee, volatile tokens have not proven practical for business use. Businesses do not like volatility, where new tokens are minted faster than the value of the services they’re providing. Realizing this at VideoCoin, we created a new model that removes volatility completely by eliminating ongoing token generation, instead providing customers and content publishers with fiat payments via a third-party payment processor. That’s a big change.
You almost went into business with Jeff Bezos many years ago. How does it feel to be launching a service that could topple Amazon’s dominance?
I don’t think Jeff will be too worried 🙂 It’s a huge market with plenty of growth for everyone. One of the macro trends I’m watching is the outright explosion of video transforming the web, it’s traffic and the media business in general. We don’t need to put AWS out of business to succeed. Cloud services is just one of a large number of businesses where Amazon makes a lot of money — there’s also retail, digital advertising, Prime, etc. In 2018, AWS generated nearly $7.3 billion in operating income, more than half of Amazon’s total. It’s a rare opportunity to go after a business with a lot of profit.
What persuaded you to get into cryptocurrency with Bitreserve/Uphold?
I first learned about blockchain when I launched Bitreserve (now Uphold) in 2013, a digital currency service that allows you to buy crypto and to make payments connected to the US, EU and UK banking systems. This allowed people to buy crypto, which had historically been hard to do from a bank account. Today Uphold is thriving and profitable, serving 184+ countries across 30+ currencies (traditional and crypto), but the regulatory aspect was a headache. I thought there were others who were better suited to run the company so I left and started Live Planet.
I firmly believe in the power of blockchain tech as a game-changing disruptor, both against tech giants and in favor of civilians with much to gain. With the blockchain, we have a completely decentralized version of the internet, all powered by a simple idea. There was an internet of information, but now there is an internet of value and information. These two things compound each other. The new internet will be bigger than the first — I truly believe that. What’s interesting is you can combine the transparency of information with the liquidity of money, transforming the internet into what it was always meant to be — a decentralized communication network.
What makes Live Planet’s VR system so innovative?
Unlike television, there are no standards in virtual reality, so current market offerings do not work together. We struggled with that and decided to take out all the duct tape and bubble gum you would have to know before. We built all of the necessary pieces — a compact 3D VR camera, a cloud-based publishing platform and mobile apps — into one end-to-end system that makes producing content 10x easier, while dramatically improving the quality of streaming VR. Now, you simply order the system, get the box, open it up, turn it on, and start streaming in VR in less than 15 minutes.
The VR System uses NVIDIA’s Jetson TX2 to instantly stitch together 16 different image sensors to output 4K video at 30 frames per second, all inside the camera. This saves content creators days in time and expense in video post-production.
You’ve said that VR is the “Engine to Drive Empathy Worldwide.” What is your biggest hope for the technology?
VR is truly special in the way it viscerally allows you to experience another’s reality. You literally transport yourself and your senses instantly to new worlds. Just as airplane travel and the internet have created the ability to experience other cultures and events, so too does VR in a profound and lasting way. TV, while powerful, is really very artificial in a way that VR is not. In VR, you see everything around you. There is nothing hidden and the experience is the same as being there. VR has the ability to let one better experience another’s true reality. There will always be those who resist but the medium affords anyone an easy path to understanding. World events like protests and destructive weather events are experienced much more deeply in VR, giving us a better understanding of the world and each other.
How will 5G change things?
Just as no one knew the iPhone would become ubiquitous, which transformed and tested the limits of 4G, we don’t yet know the best applications for 5G today. We do know the increased bandwidth, reliability and lower latency will make VR far more pervasive. Within a short time, everyone will have a VR headset, much as everyone now has a smartphone and wonders what they ever did without it.
Do you feel the US is moving too slow in terms of regulating cryptocurrencies, digital assets, blockchain and AI?
I think the US is being cautious and it’s frustrating. But this is a big change and we shouldn’t be surprised the US is not green lighting the crypto industry. I think it’s up to the industry to prove that it does not pose a risk to consumers and that value in incontrovertible. I don’t think we’ve done that yet. As services like the VideoCoin Network launch, they provide a record that businesses are better off with crypto than without it. We need to transform from a trading based system to a service delivery based system. I think the VideoCoin Network will be one of the very first applications to really move the dial and demonstrate the value crypto can play in society.
After many years of success, you went through a very dark period beset by personal tragedies and business difficulties, but you’re clearly back on top. Do you have any advice for others going through difficult times?
The only way I could move forward in my life was to put everything behind me. Sometimes things go wrong and you just carry on. When you look back over the long arc of my life, it’s clear that period was a very unique time. Today, I’m back doing what I love with Live Planet and the VideoCoin Network. For readers, I’ll impart the advice of Winston Churchill: “Success is not final, failure is not fatal: it is the courage to continue that counts.”
AYO.NEWS says:
We’re sure you’ll agree Halsey and his teams at VideoCoin and Live Planet are making some pretty cool things happen, and we’ll be watching developments closely and hopefully catching up again soon. In the meantime, it’s a massive ‘thanks’ to Halsey for taking the time to share his thoughts, insights and vision.
Keep up with our Live Planet coverage:
Advanced media and tech co. Live Planet appoints Per Borgklint and Marcus Bergström as advisors to its Decentralized Media Solutions division.
Hanno Basse, former Chief Technology Officer at 20th Century Fox Film Corporation, has been appointed president of Live Planet’s Decentralized Media Solutions division.
READ MORE: CLOUDCOIN: THE “UNHACKABLE” BLOCKCHAIN-FREE EMAIL-TO-EMAIL DIGITAL CURRENCY | EXCLUSIVE: INFLUENCER MARKETING – GETTING RESULTS WITH ALEX BURGESS OF GOAT
Blockchain
VCOIN LAUNCHES DEBIT CARD WITH UPHOLD: IMVU USERS EARN IN-GAME & SPEND IN REAL LIFE
VCOIN has teamed up with Uphold on a debit card that lets IMVU users spend currency earned in-game on real-world purchases.
VCOIN, the transferable digital currency used in the social metaverse app IMVU, has launched a debit card in partnership with digital money platform Uphold, allowing users to take value earned inside the virtual world and spend it in real life.
IMVU users can now withdraw VCOIN to an Uphold account and spend it using the Uphold debit card, earning 2% cashback on every purchase, both online and in store.
How the card works
The card is available first to US residents, with international availability to follow. Digital-only cards are free to order and use through the Uphold Card app, while a physical card carries a one-off fee of $9.95. Cashback on purchases is paid into the cardholder’s Uphold account.
From virtual economy to real wallet
VCOIN was first introduced inside IMVU, the friend-discovery and social metaverse app operated by Together Labs. IMVU runs one of the larger virtual economies of any social platform, with around 27 million transactions and 14 billion credits changing hands each month, according to the company.
The debit card closes the loop between that in-app economy and everyday spending. Creators and users who earn VCOIN by selling virtual goods or participating in the community can now convert those earnings into money they can use at ordinary merchants, rather than keeping the value locked inside the app.
A test case for the creator economy
The launch reflects a wider effort across gaming and virtual worlds to let users earn real income from in-game activity. It also highlights the regulatory hurdles involved: by routing withdrawals and spending through Uphold, an established and regulated money platform, VCOIN relies on a partner already set up to handle compliance, identity checks and card issuing.
How widely users adopt the card will be watched closely by other platforms considering whether to let virtual currencies flow out into the real economy.
Blockchain
ENGLISH PREMIER LEAGUE’S WOLVES ENTER ROCKET LEAGUE CHAMPIONSHIP SERIES
English Premier League football club Wolverhampton Wanderers (Wolves) has entered the Rocket League Championship Series (RLCS).
Wolves already fields rosters in FIFA 21, FIFA Online 4, PUBG, Identity V, and Pop Kart Racing, and is the first Premier League club to enter the RLCS.
Discussing the news Wolves General Manager for Marketing and Commercial Growth, Russell Jones, said:
“Gaming and esports remain a crucial part of our brand growth strategy and signing such talented and ambitious players to represent our Rocket League esports team is another step forward in our journey to build stories outside of football and widen the appeal of the Wolves brand across the world.
“We have spent the last six months scouting teams and players and are delighted to welcome Rix, Luis and Ole, who will become Wolves Esports for the remainder of the current RLCS season X and beyond. We will be offering the team our full support as they compete in the winter split.
“I’d also like to thank the University of Wolverhampton who continue to be an exceptionally supportive partner of the Wolves Esports programme.”
While Team Captain of Wolves Esports Rocket League, Rix Ronday, added:
“It is a real honour to captain the first-ever Wolves Esports Rocket League team. I’m confident that we have recruited two of Rocket League’s most exciting talents in Ole and Luis and we are working hard behind the scenes to prepare for the RLCSX Winter Split kick-off.”
AYO.NEWS says:
Wolves have already demonstrated their enthusiasm for esports, using it to strengthen what is now a powerful global brand – for example, way back in February 2019, it became the first Premier League club to enter Chinese esports, through a partnership with Weibo eSports Club.
And, given the very real possibility of COVID-19 causing further disruption to football, diversifying the brand into multiple esports seems like a smart way to ensure fan engagement can continue, come what may.
‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates.
All original content featured on this site is © Pentagon Digital Limited, 2020.
Blockchain
FIFA 21 CHALLENGE IS MOST WATCHED EA ESPORTS EVENT YET
The EA SPORTS™ FIFA 21 Challenge has smashed the viewership record, with an Average Minute Audience of over 250K.
A one-day esports tournament that paired top global professional footballers with the world’s best FIFA players, the EA SPORTS™ FIFA 21 Challenge drew an average minute audience (AMA) of 254,057 with a total watch time of 1,024,696 hours, making the event the most-watched EA operated esports broadcast in history.
In fact, the broadcast more than doubled the viewership metric set by the next most-watched EA operated FIFA event, the FIFA Global Series FUT Champions Cup: Barcelona, which took place over multiple days in January 2018 and registered an AMA of 92,678.
During the competition, four esports players paired with four professional footballers from international clubs Liverpool, West Ham United, Inter Milan, and Borussia Dortmund, clashed on October 29 for the EA SPORTS FIFA 21 Challenge.
Liverpool’s Trent Alexander-Arnold and Fnatic’s Tekkz took home the trophy and won $20,000 on behalf of their selected charities
In addition to incorporating celebrity participation to reach non-traditional gaming audiences, the EA SPORTS FIFA 21 Challenge was the first event to utilize FIFA Global Series Viewership Rewards, creating an interactive broadcast for viewers with in-game benefits for watching to further drive engagement and subsequent play time.
Reflecting on the event EA SPORTS FIFA Commissioner, Brent Koning, said:
“EA SPORTS FIFA is woven into the fabric of football culture. Bringing professional footballers and our esports pros together creates entertainment that sets our tournaments apart.
“The success of the FIFA 21 Challenge reinforces our strategy and vision for broadening the esports audience, creating content for our fans, and underscores the value of entertainment-driven events that branch outside of traditional esports.”
The FIFA 21 Challenge was a part of a series of EA SPORTS FIFA 21 Global Series pre-season invitationals, featuring notable influencers, footballers, and FIFA pros, in partnership with the interactive entertainment world’s biggest video streaming and content platforms.
It’s a nod to EA’s renewed competitive gaming strategy, which leverages the convergence of traditional sports, competitive gaming, and pop culture to create new, engaging, and accessible broadcasts for diverse audiences.
AYO.NEWS says:
Viewership figures like this illustrate just how integrated esports, especially FIFA, is becoming in mainstream football culture, and the growth looks set to continue, and reflects well on EA’s competitive gaming strategy. Last month, EA announced improvements and a bigger prize pool for the upcoming esports season.
‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates.
All original content featured on this site is © Pentagon Digital Limited, 2020.
-
People3 weeks agoSIR PHILIP DAVIES JOINS BHA BOARD AS RACECOURSE ASSOCIATION NOMINEE
-
Esports5 years agoLEXUS SUPPORTS ESPORTS AWARDS FOR THIRD CONSECUTIVE YEAR
-
Esports5 years agoREKTGLOBAL BRINGS TOP GAMING TALENT TO INFINITY FESTIVAL 2021
-
Esports6 years ago
MEDIA & ESPORTS POWERHOUSE REKTGLOBAL ACQUIRES TALENTX ENTERTAINMENT
-
Esports5 years agoAWARD POOL PLATFORM TO EMPOWER BRANDS & CREATORS WITH CHALLENGES & NFT-BASED REWARDS
-
Esports6 years ago
ENVY GAMING LAUNCHES CONTENT CREATOR NETWORK, SIGNS CHESS STREAMING BOTEZ SISTERS
-
Staying Legit3 weeks agoFINNISH POLICE STEP UP FINES FOR ILLEGAL GAMBLING MARKETING
-
Esports5 years ago
MIDDLE EAST MERGER: GALAXY RACER & TEAM NIGMA FORM ‘NIGMA GALAXY’

