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HOW COVID-19 HAS CHANGED ESPORTS BETTING FOREVER: ANALYSIS BY LOOT.BET

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With entire industries collapsing before our eyes due to the ongoing global COVID-19 crisis, the digital space is holding up relatively well. However, even online businesses can expect to see some very real consequences sooner or later. Unfortunately, this will include the esports and esports betting industries. But, how exactly will the pandemic crisis hit the still maturing esports betting industry? Though we live in very unpredictable times, the LOOT.BET team has analysed the data available, and considered where things may go from here.

 

 

Audience

Despite all the disruption wrought by COVID-19, the esports industry has definitely lucked out in the fact that it can at least function, almost fully, in an online space that is unsusceptible to viruses (well, of the physical kind at least!). Of course, the part of the industry that can’t function is live events, and to this end esports operators have already lost a ton of money in terms of ticket and merchandise sales. Given this, we expect esports companies that rely on live events to suffer most from the pandemic, and some bankruptcies are likely.

However, esports in general won’t lose the ability to attract and engage fans, and will continue to see rapid audience growth. Illustrating this, key tournaments including ESL One Los Angeles and ESL Pro League 11 have migrated online and avoided cancellation. And, even if the COVID-19 situation worsens, we expect to see more major events shift online, but continue to operate.

One thing we can say with absolute certainty, is that the lockdowns being enforced in countries around the world, are actually boosting the growth of the esports audience. As people are stuck in lockdown, working remotely, or self-isolating, many are looking for new alternatives to their usual offline activities and entertainment. While existing esports fans are also finding they have a lot more time to indulge in their interest. Given this, we expect to see a large number of existing casual esports fans transform into fully-fledged esports enthusiasts.

Supporting these assertions are recent reports from Twitch showing a 20% increase in stream viewers over the first couple of weeks of the lockdowns. Of course, we should remain rational here, and not assume that everyone stuck at home will become an esports fan. Those who have never been interested in esports, or even video games in general, are more likely to spend their time watching Netflix or reading books. But, it is clear that the coronavirus-induced lockdowns will definitely stimulate the interest for esports among those casual viewers who, while already aware of esports, are yet to join what we would call the ‘active audience’.

So, what does this all mean for esports betting? Firstly, it means extra growth, with new spending by those who are stuck at home and bored. Secondly, it means a partial migration of active and professional bettors from traditional sports to esports, as they look for alternatives due to the global sports shutdown. Thirdly, it means increased activity from those already following and betting on esports.  

 

 

Activity

We can already backup our observations with hard figures. Just over the first couple of weeks of the lockdowns, the volume of bets placed at LOOT.BET has surged by an impressive 20% (and now, it’s growing by 20% every week), site traffic has grown by 30%, and registrations have rocketed by 50%. And, it should be added, these growth rates are in addition to the already accounted for organic growth, driven by ongoing marketing campaigns, and major events like ESL One Los Angeles, ESL Pro League 11, and LOOT.BET/CS Season 6.

It’s curious that self-isolation has affected not just our users’ activities, but their habits as well. For instance, as more people follow esports streams, the share of live bets is also growing at an accelerated pace. In 2019, live bets already accounted for a whopping 75%, but by March that had reached 83%. Besides this, more users are turning to previously less popular markets, such as the first Roshan kill in Dota 2 and winner of a pistol round in Counter-Strike: Global Offensive. It seems obvious this is down to the sudden growth of esports online, and the extra time people have to explore new markets thanks to lockdowns.

And, of course, being so hungry for classic sports, many sports fans and bettors have discovered an outlet in esports and virtual sports. Reflecting this, after extending our offers for FIFA 20 this March, we immediately saw a huge increase in terms of this discipline. In fact, despite being one of the less popular games at LOOT.BET prior to the coronavirus crisis, today FIFA 20 is generating greater bet volumes than Overwatch, Call of Duty and StarCraft 2 combined. In response to this, we’re also planning to develop our lines on NBA 2K, which was another previously unpopular discipline.

 

Betting

Even prior to the first case of COVID-19 being reported, some betting industry professionals were predicting that within 10-20 years, esports would catch up with all classic sports in terms of bet volume. However long the pandemic lasts, it now seems certain esports betting will catch up with traditional sports betting even sooner.

Indeed, over the past few years, esports has become one of the major disciplines for many classic sportsbooks – often eclipsing popular sports like basketball and baseball. But, in the current situation, esports and virtual sports are pretty much the only things both punters and bookmakers can bet on. The reality is that today, when even big betting operators are suspending activities and land-based casinos are completely shut, esports is acting as a critical lifebuoy for the gambling industry.

In this situation, the already intense war for esports bettors is sure to escalate even further. But, despite the massive resource advantage classic bookmakers had before the pandemic crisis, specialist platforms like LOOT.BET are still a long way ahead of the generic bookies. It is precisely because specialist esports betting sites are more in tune with the esports audience, better understand fans’ expectations and wants, and tend to respond more quickly to requests, that they are not suffering operating losses despite the serious COVID-19 crisis.  

Of course, after the pandemic is over classic sports, and our lives in general, will quickly return to normal. The unforeseen dynamics that have boosted esports betting will fade out, some of those new esports viewers will never become enthusiasts, and many sports punters will return to their traditional sports. But, the dramatic surge of interest in esports betting will have given a considerable impetus to the industry in the short term, and will have a very real lasting effect in terms of accelerating what was already phenomenal longer term growth.

 

Want to find out more about esports betting trends? Check out ‘A Portrait of the Typical Esports Bettor’ here. 

READ MORE: LOOT.BET OFFERS INTRIGUING INSIGHTS IN 2020 ESPORTS BETTING REVIEW | HOW DO ESPORTS BETTORS COMPARE TO TRADITIONAL SPORTS PUNTERS?

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Esports

LEXUS SUPPORTS ESPORTS AWARDS FOR THIRD CONSECUTIVE YEAR

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Luxury carmaker Lexus is returning to support the Esports Awards for a third year running

As Official Auto Partner of the awards, the company will be working with the Esports Awards on a number of activations that incorporate their vehicles. Lexus will also sponsor both the Esports Organisation of the Year and Streamer of the Year awards. 

Lexus made its esports debut with the Esports Awards in 2019, when it provided several supercars from blockbuster movies, which took centre stage at the Esports Stadium Arlington. Last year, the carmaker collaborated on exclusive content as part of the highly successful virtual ceremony. 

“It’s an honour to be able to welcome Lexus as a partner for the third year in a row. After supporting us through a successful virtual ceremony last year, it speaks volumes that Lexus has once again committed to going all-in and driving the esports ecosystem forward. Both of our brands focus on prestige and excellence, and I look forward to showcases our joint values as we return to a physical event in November,” said Michael Ashford, Managing Director, Esports Awards.

READ MORE: EXPEDIA MAKES ESPORTS DEBUT AS SPONSOR OF THE ESPORTS AWARDS

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REKTGLOBAL BRINGS TOP GAMING TALENT TO INFINITY FESTIVAL 2021

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ReKTGlobal, the digital entertainment and esports organization, has been named one of the official presenters of gaming content at the 2021 Infinity Festival. 

On 3 November, superstar gaming creators Ally Battaggia (a.k.a TheGeekEntry) and Gabby Murray will join Stove’s Kitchen and Paul Shaw in a panel exploring the content creator economy. In addition, ReKTGlobal CCO Kevin Knocke will share his unique expertise in a panel on esports.   

Battaggia, who has a growing following across social media, took on streaming during lockdown, joining the fan-favorite NoPIxel GTA RP server. Since then, she’s become a mainstay participant, even crafting a NFT/TCG collection from her beloved GTA RP character. With 9.6M social media followers, Murray has built a fanbase as a multi-talented lifestyle and gaming content creator, with a Discord community that is expanding by the day.

Top gaming creator Stove’s Kitchen (whose real name is Steven Cho), part of the Team RAR (Rare and Ridiculous) internet group, has a devout fan following on his YouTube channel, where he posts gaming and challenge videos. Meanwhile, Shaw oversees Special Projects at TalentX Entertainment, a subsidiary of ReKTGlobal. The four will join forces for Making a Living as a Content Creator: Much More Than Gaming — a panel that explores what sets livestream content monetization and strategy apart from pre-produced content. 

Also on 3 November, Knocke will take part in an esports panel with Darin Kwilinski, Lead Content Producer at IGN Entertainment, and Amanda Solomon, CEO at Tyrus Talent Management. The panel, Esports or Esports? Does It Matter? will break down misconceptions about esports to separate the hype from actual substance. 

Knocke, who has been competitively gaming since he was a kid, has years of involvement with high profile companies and events in the esports business – specifically Blizzard Entertainment, IGN, SiriusXM, Sony, South by Southwest, E3, PAX, and Ubisoft — giving him a broad perspective on the industry. Before joining IGN, Kwilinski, a lifelong gamer, was a senior editor for esports at ESPN, establishing its vision and voice. Solomon is an executive with a well of expertise in the strategic sales and partnerships realm, specializing in esports, gaming, and talent. 

Now in its exciting fourth year, the forward-focused Infinity Festival is the place where Hollywood meets Silicon Valley. The multi-day annual event, held in Los Angeles, brings together Hollywood’s finest storytelling talent with the innovative creators of cutting-edge technology. For 2021, Infinity Festival will blend in-person and virtual events for a unique hybrid experience. 

The in-person portion will be held in several adjacent Hollywood locations with most events happening at Goya Studios and the Dream Hotel; the online component will be presented through the easy-to-use FNvirtual event platform. The festival will continue its theme of “Story Enabled by Technology” with an entirely new slate of innovative programming, including industry-leading speakers, panel discussions, an exhibition hall, innovation labs, and a fine art gallery, each with an emerging-tech focus.

For tickets and additional information, visit infinityfestival.com.

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TEAM SINGULARITY TO LAUNCH FAN TOKENS VIA BLOCKSPORT

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Danish esports organisation Team Singularity has extended its partnership with Swiss fan engagement platform Blocksport.

The multi-year agreement will see the launch of the $SNG Fan Token, giving holders access to unique opportunities to influence team-related decisions, enter the fast-track at SNG Academy, access exclusive content, train with professional esports athletes and more.

$SNG Fan Tokens are expected to launch in December 2021 with a supply of 3M, and will be priced at €1 each in the initial sale.

Commenting on the news, Atle S. Stehouwer, CEO and Founder of Team Singularity, said: “I am happy that our partnership with Blocksport is officially extended and we can finally announce the next step in our collaboration.”

Vladimir Liulka, CEO and Co-Founder of Blocksport, added: “We are happy to extend our exclusive partnership with Team Singularity and launch $SNG Fan Token for their fans. Singularity has a global and awesome fan community. The Token opens up a new world – an environment in which they have the chance to be very close to their favorites players and team”.

Team Singularity currently fields rosters in CS:GO, Fortnite, Rocket League, League of Legends, FIFA, Apex Legends, Rainbow Six, VALORANT, Free Fire, Teamfight Tactics, Hearthstone, Quake, League of Legends Wild Rift, Call of Duty, Call of Duty Mobile, Call of Duty Warzone, PUBG, PUBG Mobile, DOTA 2, Overwatch, Heroes of the Storm, Battalion 1944, H1Z1, Tekken7, Rogue Company, Brawlhalla, and Clash Royale.  In addition to Blocksport, the organisation has commercial partnerships with PWC, Pluck GG, Raven, SCUF, KontrolFreek, Randers FC, Esportal, Challengermode, MYESPORTSCARD, and MYFUTCARD. 

Staying with esports and Blocksport.io, just yesterday we reported the platform had partnered with Jordanian sim motorsports organisation Desert Fox Racing. 

READ MORE: SPORTSTECH PROVIDER BLOCKSPORT PARTNERS WITH MOZZART

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