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Esports & Video Games

FORMULA E DRIVER DANIEL ABT FIRED BY AUDI FOR VIRTUAL CHEATING

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Image courtesy of Audi Sport

German Formula E driver Daniel Abt has lost his seat with Audi’s official factory team after cheating in the Formula E Race at Home Challenge. 

In a clear illustration of the dangers of traditional sportspeople not taking esports seriously, two-time Formula E race winner Daniel Abt has lost his seat with Audi’s official team after organising a “prank” that backfired. 

Launched in response to the suspension of the 2019-2020 Formula E season due to the COVID-19 crisis, the rFactor 2-based Formula E Race at Home Challenge, is part of a fundraising partnership with UNICEF. 

Abt is a well-known driver in Formula E, having started all 62 races since its 2014 Beijing launch. He initially drove for his family’s racing team, Abt Sportsline, but entered a partnership with German car manufacturer Audi in July 2017, joining its official factory team. 

The controversy involved the fifth stint of the Race at Home Challenge, when Abt came up with the idea of getting a top sim driver to race in his place, to “prank” the other drivers, and then create content around the drama. 

In the event, Austrian sim racer Lorenz “Lozbert” Hörzing masqueraded as Abt, and drove well, before crashing with Stoffel Vandoorne while fighting for the lead, eventually finishing third. The high standard of driving and good finishing position caused other drivers to suspect foul play, and organisers soon found “Abt” had used a different IP address than usual. 

Abt released a video statement explaining and apologising for his actions, 

“This is a game, a simulation, but it has nothing to do with motor racing, with what I usually do. Of course, they attempted to make it realistic, but it definitely is anything but what a real Formula E car is – how it drives, how it feels. Also, races are unrealistic. That became evident for everyone in the first [race at home challenge] race by what happened on track. Accidents happened en masse, everybody drove as they pleased, and the game had bugs.

“To be honest, I believe from an outside perspective it was not what constitutes a real Formula E race, the essence of professional racing. Our intention going into the races was primarily to entertain the fans at home rather than racing for results.”

“I can understand that we took it too far with our idea. In retrospect, we did not think about the seriousness and consequences of this and made an enormous mistake. I stand by my mistake and accept the consequences for what I’ve done and want to emphasize that I’m relieved that the sim racings guys haven’t been dragged into the scandal too much. It’s my responsibility and I’ll bear it.”

 

Although the series is for entertainment purposes only, with no points or prize money being awarded, and Abt admitted the “prank” immediately, Audi has taken a dim view of Abt’s shenanigans, and kicked him off the team. 

In a statement Audi explained:

“Daniel Abt, after six years and 63 races, will no longer drive for Audi in Formula E. He has been part of our Formula E team since the debut of the racing series in September 2014, and our official factory driver since the autumn of 2017. In Mexico and at our home round in Berlin, Abt took two fantastic Formula E victories and scored a total of ten podium results. With Daniel, we celebrated great success and made enormous strides with Formula E. We are thankful for our time together and look back on it proudly.

“However, integrity, transparency, and consistent compliance with applicable rules, especially with regards to the past, are top priorities for us at Audi. We stand by our culture of tolerating mistakes. However, the incidents that took place during the ‘Race at Home Challenge’ sim racing series were not a mistake, but a conscious decision to go against the rules.

“That is what makes the big difference for us. Therefore, unfortunately, we had no other alternative than suspending Daniel Abt.”

 

 

AYO.NEWS says:

Though it’s very likely that Abt didn’t intend anything nefarious in this incident, his statement makes it clear that he doesn’t take esports seriously, so Audi’s decisive actions should be applauded.  With the esports industry growing rapidly, it’s critical to protect the integrity of all competitive play, whether there’s prize money or betting involved or not. 

 

 

‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates. 
All original content featured on this site is © Pentagon Digital Limited, 2020

Co-founder and Chief Editor of AYO.NEWS: Coming from an art and design background, Oliver has a passion for video games and esports, and has several years of experience working at the heart of the iGaming and sports betting industry in Malta.

Esports & Video Games

TEAM SINGULARITY TO LAUNCH FAN TOKENS VIA BLOCKSPORT

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Image credit: Blocksport / Team Singularity

Danish esports organisation Team Singularity has extended its partnership with Swiss fan engagement platform Blocksport.

The multi-year agreement will see the launch of the $SNG Fan Token, giving holders access to unique opportunities to influence team-related decisions, enter the fast-track at SNG Academy, access exclusive content, train with professional esports athletes and more.

$SNG Fan Tokens are expected to launch in December 2021 with a supply of 3M, and will be priced at €1 each in the initial sale.

Commenting on the news, Atle S. Stehouwer, CEO and Founder of Team Singularity, said: “I am happy that our partnership with Blocksport is officially extended and we can finally announce the next step in our collaboration.”

Vladimir Liulka, CEO and Co-Founder of Blocksport, added: “We are happy to extend our exclusive partnership with Team Singularity and launch $SNG Fan Token for their fans. Singularity has a global and awesome fan community. The Token opens up a new world – an environment in which they have the chance to be very close to their favorites players and team”.

Team Singularity currently fields rosters in CS:GO, Fortnite, Rocket League, League of Legends, FIFA, Apex Legends, Rainbow Six, VALORANT, Free Fire, Teamfight Tactics, Hearthstone, Quake, League of Legends Wild Rift, Call of Duty, Call of Duty Mobile, Call of Duty Warzone, PUBG, PUBG Mobile, DOTA 2, Overwatch, Heroes of the Storm, Battalion 1944, H1Z1, Tekken7, Rogue Company, Brawlhalla, and Clash Royale.  In addition to Blocksport, the organisation has commercial partnerships with PWC, Pluck GG, Raven, SCUF, KontrolFreek, Randers FC, Esportal, Challengermode, MYESPORTSCARD, and MYFUTCARD

Staying with esports and Blocksport.io, just yesterday we reported the platform had partnered with Jordanian sim motorsports organisation Desert Fox Racing

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Esports & Video Games

REKTGLOBAL BRINGS TOP GAMING TALENT TO INFINITY FESTIVAL 2021

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ReKTGlobal, the digital entertainment and esports organization, has been named one of the official presenters of gaming content at the 2021 Infinity Festival. 

On 3 November, superstar gaming creators Ally Battaggia (a.k.a TheGeekEntry) and Gabby Murray will join Stove’s Kitchen and Paul Shaw in a panel exploring the content creator economy. In addition, ReKTGlobal CCO Kevin Knocke will share his unique expertise in a panel on esports.   

Battaggia, who has a growing following across social media, took on streaming during lockdown, joining the fan-favorite NoPIxel GTA RP server. Since then, she’s become a mainstay participant, even crafting a NFT/TCG collection from her beloved GTA RP character. With 9.6M social media followers, Murray has built a fanbase as a multi-talented lifestyle and gaming content creator, with a Discord community that is expanding by the day.

Top gaming creator Stove’s Kitchen (whose real name is Steven Cho), part of the Team RAR (Rare and Ridiculous) internet group, has a devout fan following on his YouTube channel, where he posts gaming and challenge videos. Meanwhile, Shaw oversees Special Projects at TalentX Entertainment, a subsidiary of ReKTGlobal. The four will join forces for Making a Living as a Content Creator: Much More Than Gaming — a panel that explores what sets livestream content monetization and strategy apart from pre-produced content. 

Also on 3 November, Knocke will take part in an esports panel with Darin Kwilinski, Lead Content Producer at IGN Entertainment, and Amanda Solomon, CEO at Tyrus Talent Management. The panel, Esports or Esports? Does It Matter? will break down misconceptions about esports to separate the hype from actual substance. 

Knocke, who has been competitively gaming since he was a kid, has years of involvement with high profile companies and events in the esports business – specifically Blizzard Entertainment, IGN, SiriusXM, Sony, South by Southwest, E3, PAX, and Ubisoft — giving him a broad perspective on the industry. Before joining IGN, Kwilinski, a lifelong gamer, was a senior editor for esports at ESPN, establishing its vision and voice. Solomon is an executive with a well of expertise in the strategic sales and partnerships realm, specializing in esports, gaming, and talent. 

Now in its exciting fourth year, the forward-focused Infinity Festival is the place where Hollywood meets Silicon Valley. The multi-day annual event, held in Los Angeles, brings together Hollywood’s finest storytelling talent with the innovative creators of cutting-edge technology. For 2021, Infinity Festival will blend in-person and virtual events for a unique hybrid experience. 

The in-person portion will be held in several adjacent Hollywood locations with most events happening at Goya Studios and the Dream Hotel; the online component will be presented through the easy-to-use FNvirtual event platform. The festival will continue its theme of “Story Enabled by Technology” with an entirely new slate of innovative programming, including industry-leading speakers, panel discussions, an exhibition hall, innovation labs, and a fine art gallery, each with an emerging-tech focus.

For tickets and additional information, visit infinityfestival.com.

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Esports & Video Games

LEXUS SUPPORTS ESPORTS AWARDS FOR THIRD CONSECUTIVE YEAR

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Luxury carmaker Lexus is returning to support the Esports Awards for a third year running

As Official Auto Partner of the awards, the company will be working with the Esports Awards on a number of activations that incorporate their vehicles. Lexus will also sponsor both the Esports Organisation of the Year and Streamer of the Year awards. 

Lexus made its esports debut with the Esports Awards in 2019, when it provided several supercars from blockbuster movies, which took centre stage at the Esports Stadium Arlington. Last year, the carmaker collaborated on exclusive content as part of the highly successful virtual ceremony

“It’s an honour to be able to welcome Lexus as a partner for the third year in a row. After supporting us through a successful virtual ceremony last year, it speaks volumes that Lexus has once again committed to going all-in and driving the esports ecosystem forward. Both of our brands focus on prestige and excellence, and I look forward to showcases our joint values as we return to a physical event in November,” said Michael Ashford, Managing Director, Esports Awards.

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Esports & Video Games

JORDAN’S DESERT FOX RACING TEAMS UP WITH BLOCKSPORT.IO TO DRIVE ENGAGEMENT

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Image credit: Desert Fox Racing / Blocksport

Jordanian esports organisation Desert Fox Racing has joined Swiss gamified fan engagement platform Blocksport.io. 

The partnership will see the launch of an exclusive Desert Fox Racing mobile app to help boost the growth of the organisation’s Middle East fan community. 

Desert Fox was launched by a group of friends with a passion for sim racing, but has quickly grown into a digital racing community backed by an organised club. It has now managed over 100 races and 4 championships, making it one of the Middle East’s most experienced digital motorsport solutions providers. 

Regarding the collaboration, Vladimir Liulka, Blocksport’s Co-Founder and CEO, said: “We are delighted to have signed with Desert Fox Racing as we see this Esports organization with big potential and as one of the innovative and forward-thinking esports organizations in the Middle East region. Welcome on board, guys!”

Mamdouh Younis, CEO of Desert Fox Racing, added: “We are very excited to start this next chapter with our Desert Fox Racing Community and to utilize such a professional fan engagement solutions provider as Blocksport”

Staying with Blocksport, last month, the platform announced a partnership with betting brand Mozzart.

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Esports & Video Games

RIOT GAMES ANNOUNCES “TEAMFIGHT TACTICS RISING LEGENDS”

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Image credit: Riot Games

Riot Games has announced a new competitive circuit for Teamfight Tactics, the team-building PvP strategy game, entitled Teamfight Tactics Rising Legends: Gizmos and Gadgets.

Taking place from November 2021 to March 2022, and operated by GGTech Entertainment, players from the EMEA region will fight it out for a share of a €43,000 prize pool.

Based on the new Gizmos and Gadgets Set, the competition will allow players to earn points and qualify for the EMEA Finals through Ranked matches in-game or Golden Spatula Cups. Furthermore, local tournaments will be hosted, culminating in the TFT Rising Legends Superbrawl, a regional nation-based event. Throughout the whole circuit, 32 players will be advancing to the regional Finals.

  • Golden Spatula Cups: three Cups will be hosted in December, January, and March. Players will be able to qualify through Ranked play or by participating in the corresponding Open Qualifiers
  • Rising Legends Superbrawl: an 8-region tournament consisting of 2 players representing each region, fighting for two slots in the EMEA Finals
  • Rising Legends EMEA Finals: the best players in the EMEA region will meet in this event, where players will fight for one for the four spots at the TFT World Championship

All the TFT action will be covered in English on the official Twitch channel: twitch.tv/teamfighttactics

More information on the tournament, broadcast, and how to participate will be published on the official tournament website: risinglegends.gg

 

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Esports & Video Games

XSET AND MONSTER MASH CREEP IT REAL WITH NEW NFT COLLAB

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Image credit: XSET

US-based gaming lifestyle brand XSET has partnered with Monster Mash for a Halloween NFT collaboration. 

The partnership will see several XSET players feature as creatures on Monster Mash, which is home to 10,000 randomly generated monsters drawn by artist Vance Kelly. Each of the XSET branded digital ghouls is made up of over 400 traits and will haunt the Ethereum blockchain for eternity.

“Monster Mash has been making a lot of noise in the NFT space, who doesn’t like Monsters right?” said Greg Selkoe, co-founder and CEO of XSET. “So we decided to make this XSET’s first NFT collab. We know that the fans of both brands are going to be excited to collect these super-rare pieces.”

“I think it’s really exciting to be working with XSET to add another integral layer to the Monster Mash brand with the inclusion of XSET’s players as some of the Monsters themselves. It widens our Monster universe and brings it into today’s cultural world,” says Hugo Stevenson, founder and CEO of Road Crates, Inc.

Owners of Monster NFTs are able to access the metaverse members-only world of MM Express, featuring a creative community platform for building new monsters for future air drops, live, in-person events, killer merchandise, and much more. Each unique NFT is stored as ERC-721 tokens on the Ethereum Blockchain and hosted on IPFS, and can be purchased for 0.08 ETH + gas fees.

According to XSET, the branded monster NFTs are just the first of a number of upcoming initiatives, with more details to be announced in the near future. 

Staying with XSET, earlier this month, the brand announced the beta launch of StreamJ, a new digital rights management (DRM) and license-free music platform specifically designed for gaming streamers and creators.

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