Esports
EA SPORTS MADDEN NFL 21 BOWL: DRAFT EDITION TO AIR ON ESPN APP & ESPN.COM
EA SPORTS and the NFL have announced new details for the semifinals and finals of the first-ever EA SPORTS™ Madden NFL 21 Bowl: Draft Edition (Madden Bowl: DE).
Airing on the ESPN app and ESPN.com (as well as the Madden Twitch and YouTube channels), the event features the best 24 Madden players in a unique team-based setting, integrating aspects of its esports coverage within special aspects of its NFL Draft broadcasts.
The eight, three-competitor teams are currently competing in both 3-vs-3 (synchronous) and 1-vs-1 (asynchronous) Madden competition. The team that best collaborates its way through the tournament will win the majority share of the $330,000 purse.
“These last five years we enhanced our ability to entertain a mainstream audience, and most specifically, Gen-Z, by evolving how we experience sports through interactive technology,” said Matt Marcou, Madden NFL Competitive Gaming Commissioner. “During the pandemic, we discovered new ways to create Madden competitions to increase fan affinity for the NFL through digital and shared experiences. Tentpole competition like the Pro Bowl game going virtual in Madden NFL 21 and the upcoming Madden Bowl: DE, are perfect ways esports grow the love of football through authenticity.”
On April 20, the top eight Madden Bowl: DE competitors selected teammates in a two-round snake draft format. Teams began competing in a single-elimination bracket onApril 25. Semifinalists will compete on May 2, with the eventual Madden Bowl: DE champion crowned on May 4. All competitive broadcasts air on the ESPN app and ESPN.com, Madden Twitch and YouTube channels and start at 7 pm ET with an approximate 10 pm ET ending.
“Madden Bowl: DE concludes an unbelievable Madden NFL 21 Championship Series (MCS) as we pivoted the format to meet the needs of players and participants in a Covid environment” said Rachel Hoagland, Vice President Gaming, Esports & Partnerships, NFL. “The MCS 21 season provided fans a unique avenue to connect with the NFL, and we look forward to bringing these fans unrivaled excitement with the NFL Draft and Madden Bowl: DE.”
Exponential growth personified Madden competitive gaming the past year. This year’s MCS aired four times more competitive broadcasts year-over-year, with a 40 percent increase in broadcast hours. The diverse competitive structure enhanced the reach of the MCS giving players and viewers more ways to enjoy esports – celebrity events, pro-am environments, new competitive game modes and even the Pro Bowl. The Pro Bowl: Madden NFL 21 Edition Presented by Verizon was the most watched Madden event on digital platforms in history.
Madden Bowl: DE will feature 3-vs-3 simultaneous teamplay through Madden NFL 21 Ultimate Team (MUT) Squads and traditional 1-vs-1 gameplay across MUT Head-to-Head, MUT Salary Cap, and MUT Draft. MUT Head-to-Head is the classic format and most-played Ultimate Team mode. MUT Salary Cap requires players to build a team like a general manager while operating within constraints like NFL team executives experience. MUT Draft recreates the excitement of the NFL Draft as competitors select their rosters in advance through a live snake draft. Given the amount of strategy involved, the broadcast will also consistently share the competitor’s commentary providing unparalleled esports access.
Learn more about the Madden Bowl: DE here. Fans can also join the Madden NFL conversation on Twitter and Facebook.
Esports
LEXUS SUPPORTS ESPORTS AWARDS FOR THIRD CONSECUTIVE YEAR
Luxury carmaker Lexus is returning to support the Esports Awards for a third year running
As Official Auto Partner of the awards, the company will be working with the Esports Awards on a number of activations that incorporate their vehicles. Lexus will also sponsor both the Esports Organisation of the Year and Streamer of the Year awards.
Lexus made its esports debut with the Esports Awards in 2019, when it provided several supercars from blockbuster movies, which took centre stage at the Esports Stadium Arlington. Last year, the carmaker collaborated on exclusive content as part of the highly successful virtual ceremony.
“It’s an honour to be able to welcome Lexus as a partner for the third year in a row. After supporting us through a successful virtual ceremony last year, it speaks volumes that Lexus has once again committed to going all-in and driving the esports ecosystem forward. Both of our brands focus on prestige and excellence, and I look forward to showcases our joint values as we return to a physical event in November,” said Michael Ashford, Managing Director, Esports Awards.
Esports
REKTGLOBAL BRINGS TOP GAMING TALENT TO INFINITY FESTIVAL 2021
ReKTGlobal, the digital entertainment and esports organization, has been named one of the official presenters of gaming content at the 2021 Infinity Festival.
On 3 November, superstar gaming creators Ally Battaggia (a.k.a TheGeekEntry) and Gabby Murray will join Stove’s Kitchen and Paul Shaw in a panel exploring the content creator economy. In addition, ReKTGlobal CCO Kevin Knocke will share his unique expertise in a panel on esports.
Battaggia, who has a growing following across social media, took on streaming during lockdown, joining the fan-favorite NoPIxel GTA RP server. Since then, she’s become a mainstay participant, even crafting a NFT/TCG collection from her beloved GTA RP character. With 9.6M social media followers, Murray has built a fanbase as a multi-talented lifestyle and gaming content creator, with a Discord community that is expanding by the day.
Top gaming creator Stove’s Kitchen (whose real name is Steven Cho), part of the Team RAR (Rare and Ridiculous) internet group, has a devout fan following on his YouTube channel, where he posts gaming and challenge videos. Meanwhile, Shaw oversees Special Projects at TalentX Entertainment, a subsidiary of ReKTGlobal. The four will join forces for Making a Living as a Content Creator: Much More Than Gaming — a panel that explores what sets livestream content monetization and strategy apart from pre-produced content.
Also on 3 November, Knocke will take part in an esports panel with Darin Kwilinski, Lead Content Producer at IGN Entertainment, and Amanda Solomon, CEO at Tyrus Talent Management. The panel, Esports or Esports? Does It Matter? will break down misconceptions about esports to separate the hype from actual substance.
Knocke, who has been competitively gaming since he was a kid, has years of involvement with high profile companies and events in the esports business – specifically Blizzard Entertainment, IGN, SiriusXM, Sony, South by Southwest, E3, PAX, and Ubisoft — giving him a broad perspective on the industry. Before joining IGN, Kwilinski, a lifelong gamer, was a senior editor for esports at ESPN, establishing its vision and voice. Solomon is an executive with a well of expertise in the strategic sales and partnerships realm, specializing in esports, gaming, and talent.
Now in its exciting fourth year, the forward-focused Infinity Festival is the place where Hollywood meets Silicon Valley. The multi-day annual event, held in Los Angeles, brings together Hollywood’s finest storytelling talent with the innovative creators of cutting-edge technology. For 2021, Infinity Festival will blend in-person and virtual events for a unique hybrid experience.
The in-person portion will be held in several adjacent Hollywood locations with most events happening at Goya Studios and the Dream Hotel; the online component will be presented through the easy-to-use FNvirtual event platform. The festival will continue its theme of “Story Enabled by Technology” with an entirely new slate of innovative programming, including industry-leading speakers, panel discussions, an exhibition hall, innovation labs, and a fine art gallery, each with an emerging-tech focus.
For tickets and additional information, visit infinityfestival.com.
Esports
TEAM SINGULARITY TO LAUNCH FAN TOKENS VIA BLOCKSPORT
Danish esports organisation Team Singularity has extended its partnership with Swiss fan engagement platform Blocksport.
The multi-year agreement will see the launch of the $SNG Fan Token, giving holders access to unique opportunities to influence team-related decisions, enter the fast-track at SNG Academy, access exclusive content, train with professional esports athletes and more.
$SNG Fan Tokens are expected to launch in December 2021 with a supply of 3M, and will be priced at €1 each in the initial sale.
Commenting on the news, Atle S. Stehouwer, CEO and Founder of Team Singularity, said: “I am happy that our partnership with Blocksport is officially extended and we can finally announce the next step in our collaboration.”
Vladimir Liulka, CEO and Co-Founder of Blocksport, added: “We are happy to extend our exclusive partnership with Team Singularity and launch $SNG Fan Token for their fans. Singularity has a global and awesome fan community. The Token opens up a new world – an environment in which they have the chance to be very close to their favorites players and team”.
Team Singularity currently fields rosters in CS:GO, Fortnite, Rocket League, League of Legends, FIFA, Apex Legends, Rainbow Six, VALORANT, Free Fire, Teamfight Tactics, Hearthstone, Quake, League of Legends Wild Rift, Call of Duty, Call of Duty Mobile, Call of Duty Warzone, PUBG, PUBG Mobile, DOTA 2, Overwatch, Heroes of the Storm, Battalion 1944, H1Z1, Tekken7, Rogue Company, Brawlhalla, and Clash Royale. In addition to Blocksport, the organisation has commercial partnerships with PWC, Pluck GG, Raven, SCUF, KontrolFreek, Randers FC, Esportal, Challengermode, MYESPORTSCARD, and MYFUTCARD.
Staying with esports and Blocksport.io, just yesterday we reported the platform had partnered with Jordanian sim motorsports organisation Desert Fox Racing.
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