Esports
VAN WAGNER & MAINLINE LAUNCH NEW 8-CONFERENCE COLLEGIATE ESPORTS INVITATIONAL
Van Wagner and eight of its NCAA conference partners are launching the Collegiate Esports Invitational.
An online-only Rocket League event, it is open to any enrolled student in a member school of the America East Conference, Big South Conference, Big West Conference, Metro Atlantic Athletic Conference, Southland Conference, Sun Belt Conference, West Coast Conference and Western Athletic Conference.
Registration is open until 1 February at vanwagner.mainline.gg.
Van Wagner has partnered with esports tournament software and management company, Mainline, to stage the event, which will see each conference play host to a single-elimination qualifying tournament from 2-5 February. Two finalists from each conference will then advance to the Collegiate Esports Invitational Championship tournament on 6-7 February, making up the 16-team championship bracket.
The finals of each conference, and the entire Collegiate Esports Invitational Championship bracket, will be carried on Van Wagner’s official Twitch channel, with Rocket League expert Trevor Hannah (aka DudeWithTheNose) leading the team of shoutcasters.
The entire event will be produced remotely, and matches will be played across Playstation, Nintendo Switch, PC, and Xbox.
All of the participating conferences are partnered with Van Wagner, which exclusively manages their respective multimedia rights. Van Wagner will be securing corporate sponsorships for these events as part of year-round efforts with each respective conference.
Mainline’s white-labeled tournament software enables Van Wagner to brand the tournament and feature its exclusive conference marks and intellectual property rights. The tournament’s site provides brands an opportunity to connect with student participants through a new esports vertical.
Discussing the event Van Wagner Executive Vice President, Mike Palisi, said:
“This initiative is the result of almost a year of planning with our internal team as well as several of our NCAA conference partners. This is the first of several esports tournaments that we will look to execute annually as our industry and the priorities of our partners continue to evolve.
“We are excited to work with Mainline on our 1st event which will be open to any of the 1.2 million students enrolled in the 88 member schools of our participating conferences and allow for deeper student engagement from our Conference partners and our corporate clients.”
While Mainline CEO, Chris Buckner, added:
“Rocket League is a great title to kick off this tournament and we’re excited to bring our expertise in partnership with Van Wagner to a tournament that players have come to know and expect from our team and partners.”
AYO.NEWS says:
The US collegiate scene is crucial to catalysing the mainstream adoption of esports, and securing long-term sustainable growth, so it’s fantastic to see a company like Van Wagner, which has been connecting brands to sports for more than twenty years, invest in the space.

‘AYO.NEWS says’ features the opinion of the author and does not necessarily reflect the views of Pentagon Digital Limited or its affiliates or associates.
All original content featured on this site is © Pentagon Digital Limited, 2019-2021.
Esports
LEXUS SUPPORTS ESPORTS AWARDS FOR THIRD CONSECUTIVE YEAR
Luxury carmaker Lexus is returning to support the Esports Awards for a third year running
As Official Auto Partner of the awards, the company will be working with the Esports Awards on a number of activations that incorporate their vehicles. Lexus will also sponsor both the Esports Organisation of the Year and Streamer of the Year awards.
Lexus made its esports debut with the Esports Awards in 2019, when it provided several supercars from blockbuster movies, which took centre stage at the Esports Stadium Arlington. Last year, the carmaker collaborated on exclusive content as part of the highly successful virtual ceremony.
“It’s an honour to be able to welcome Lexus as a partner for the third year in a row. After supporting us through a successful virtual ceremony last year, it speaks volumes that Lexus has once again committed to going all-in and driving the esports ecosystem forward. Both of our brands focus on prestige and excellence, and I look forward to showcases our joint values as we return to a physical event in November,” said Michael Ashford, Managing Director, Esports Awards.
Esports
REKTGLOBAL BRINGS TOP GAMING TALENT TO INFINITY FESTIVAL 2021
ReKTGlobal, the digital entertainment and esports organization, has been named one of the official presenters of gaming content at the 2021 Infinity Festival.
On 3 November, superstar gaming creators Ally Battaggia (a.k.a TheGeekEntry) and Gabby Murray will join Stove’s Kitchen and Paul Shaw in a panel exploring the content creator economy. In addition, ReKTGlobal CCO Kevin Knocke will share his unique expertise in a panel on esports.
Battaggia, who has a growing following across social media, took on streaming during lockdown, joining the fan-favorite NoPIxel GTA RP server. Since then, she’s become a mainstay participant, even crafting a NFT/TCG collection from her beloved GTA RP character. With 9.6M social media followers, Murray has built a fanbase as a multi-talented lifestyle and gaming content creator, with a Discord community that is expanding by the day.
Top gaming creator Stove’s Kitchen (whose real name is Steven Cho), part of the Team RAR (Rare and Ridiculous) internet group, has a devout fan following on his YouTube channel, where he posts gaming and challenge videos. Meanwhile, Shaw oversees Special Projects at TalentX Entertainment, a subsidiary of ReKTGlobal. The four will join forces for Making a Living as a Content Creator: Much More Than Gaming — a panel that explores what sets livestream content monetization and strategy apart from pre-produced content.
Also on 3 November, Knocke will take part in an esports panel with Darin Kwilinski, Lead Content Producer at IGN Entertainment, and Amanda Solomon, CEO at Tyrus Talent Management. The panel, Esports or Esports? Does It Matter? will break down misconceptions about esports to separate the hype from actual substance.
Knocke, who has been competitively gaming since he was a kid, has years of involvement with high profile companies and events in the esports business – specifically Blizzard Entertainment, IGN, SiriusXM, Sony, South by Southwest, E3, PAX, and Ubisoft — giving him a broad perspective on the industry. Before joining IGN, Kwilinski, a lifelong gamer, was a senior editor for esports at ESPN, establishing its vision and voice. Solomon is an executive with a well of expertise in the strategic sales and partnerships realm, specializing in esports, gaming, and talent.
Now in its exciting fourth year, the forward-focused Infinity Festival is the place where Hollywood meets Silicon Valley. The multi-day annual event, held in Los Angeles, brings together Hollywood’s finest storytelling talent with the innovative creators of cutting-edge technology. For 2021, Infinity Festival will blend in-person and virtual events for a unique hybrid experience.
The in-person portion will be held in several adjacent Hollywood locations with most events happening at Goya Studios and the Dream Hotel; the online component will be presented through the easy-to-use FNvirtual event platform. The festival will continue its theme of “Story Enabled by Technology” with an entirely new slate of innovative programming, including industry-leading speakers, panel discussions, an exhibition hall, innovation labs, and a fine art gallery, each with an emerging-tech focus.
For tickets and additional information, visit infinityfestival.com.
Esports
TEAM SINGULARITY TO LAUNCH FAN TOKENS VIA BLOCKSPORT
Danish esports organisation Team Singularity has extended its partnership with Swiss fan engagement platform Blocksport.
The multi-year agreement will see the launch of the $SNG Fan Token, giving holders access to unique opportunities to influence team-related decisions, enter the fast-track at SNG Academy, access exclusive content, train with professional esports athletes and more.
$SNG Fan Tokens are expected to launch in December 2021 with a supply of 3M, and will be priced at €1 each in the initial sale.
Commenting on the news, Atle S. Stehouwer, CEO and Founder of Team Singularity, said: “I am happy that our partnership with Blocksport is officially extended and we can finally announce the next step in our collaboration.”
Vladimir Liulka, CEO and Co-Founder of Blocksport, added: “We are happy to extend our exclusive partnership with Team Singularity and launch $SNG Fan Token for their fans. Singularity has a global and awesome fan community. The Token opens up a new world – an environment in which they have the chance to be very close to their favorites players and team”.
Team Singularity currently fields rosters in CS:GO, Fortnite, Rocket League, League of Legends, FIFA, Apex Legends, Rainbow Six, VALORANT, Free Fire, Teamfight Tactics, Hearthstone, Quake, League of Legends Wild Rift, Call of Duty, Call of Duty Mobile, Call of Duty Warzone, PUBG, PUBG Mobile, DOTA 2, Overwatch, Heroes of the Storm, Battalion 1944, H1Z1, Tekken7, Rogue Company, Brawlhalla, and Clash Royale. In addition to Blocksport, the organisation has commercial partnerships with PWC, Pluck GG, Raven, SCUF, KontrolFreek, Randers FC, Esportal, Challengermode, MYESPORTSCARD, and MYFUTCARD.
Staying with esports and Blocksport.io, just yesterday we reported the platform had partnered with Jordanian sim motorsports organisation Desert Fox Racing.
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